Areloch
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6ade6f08ce
Updated Assimp
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5 年之前 |
AzaezelX
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 年之前 |
Areloch
|
529558f671
Initial implementation of Custom Shader Features
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6 年之前 |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
Areloch
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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6 年之前 |
Areloch
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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6 年之前 |
Areloch
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f31445751f
Updates and fixes to probe and lighting logic.
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6 年之前 |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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6 年之前 |
Areloch
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7219899287
Working on shader const binding
|
7 年之前 |
Areloch
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70c154c7d3
Implement of the shader consts binding.
|
7 年之前 |
James Urquhart
|
3496c549b5
Hardware Skinning Support
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10 年之前 |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
9 年之前 |
Areloch
|
a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
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9 年之前 |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 年之前 |
LukasPJ
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30a8401d14
Add support for rendering particles to the glow buffer
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10 年之前 |
Thomas Fischer
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004f04660b
refactored the constructor to not use a default reference to a static member
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11 年之前 |
thecelloman
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b4ea1123dc
Remove Interior Object format (DIF)
|
12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |