Commit History

Author SHA1 Message Date
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 4 years ago
  Areloch 3f676e0966 Adds sorting to the settings class so when it saves out to file, it puts them in alphabetical order which keeps things consistent. 5 years ago
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 years ago
  Lukas Joergensen 0fff33869c Eliminate unnecessary uses of ConsoleMethod 7 years ago
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 years ago
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 10 years ago
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. 10 years ago
  Vincent Gee 9907c4592e Fixed bad string compares and simdictionary 10 years ago
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 10 years ago
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor 10 years ago
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
  Andy Maloney 396a7064dc Minor cleanups 11 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago