Commit History

Auteur SHA1 Bericht Datum
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 jaren geleden
  Areloch 3f676e0966 Adds sorting to the settings class so when it saves out to file, it puts them in alphabetical order which keeps things consistent. 5 jaren geleden
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 jaren geleden
  Lukas Joergensen 0fff33869c Eliminate unnecessary uses of ConsoleMethod 7 jaren geleden
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 jaren geleden
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 10 jaren geleden
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. 10 jaren geleden
  Vincent Gee 9907c4592e Fixed bad string compares and simdictionary 10 jaren geleden
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 jaren geleden
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor 11 jaren geleden
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 jaren geleden
  Andy Maloney 396a7064dc Minor cleanups 11 jaren geleden
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 jaren geleden
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 jaren geleden
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 jaren geleden