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tools
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bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
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8 年之前 |
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creator.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
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creator.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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editTSCtrl.cpp
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19682cbe22
Fixes the front/back ortho views in the editors to comply with art tool standards.
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7 年之前 |
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editTSCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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editor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
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editor.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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editorIconRegistry.cpp
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6b524ae58a
Eliminate ConsoleStaticMethod
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7 年之前 |
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editorIconRegistry.h
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6b524ae58a
Eliminate ConsoleStaticMethod
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7 年之前 |
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gizmo.cpp
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2580e3329c
gfxDrawutil, gizmo shadowvar cleanups
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7 年之前 |
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gizmo.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiConvexShapeEditorCtrl.cpp
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bb30de04f7
Merge branch 'development' into ConvexProxies
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7 年之前 |
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guiConvexShapeEditorCtrl.h
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b5dfdf1fbb
Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them.
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8 年之前 |
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guiDecalEditorCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
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guiDecalEditorCtrl.h
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11398bb04e
Issue found with PVS-Studio:
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10 年之前 |
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guiMissionArea.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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guiMissionArea.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiMissionAreaEditor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
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guiMissionAreaEditor.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiTerrPreviewCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
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guiTerrPreviewCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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tSelection.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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tSelection.h
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5c688260d5
Issue found with PVS-Studio:
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10 年之前 |
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terrainActions.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
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terrainActions.h
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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12 年之前 |
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terrainEditor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
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terrainEditor.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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undoActions.cpp
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835513b861
Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files
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7 年之前 |
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undoActions.h
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62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
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11 年之前 |
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worldEditor.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 年之前 |
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worldEditor.h
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bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
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8 年之前 |
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worldEditorSelection.cpp
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0fff33869c
Eliminate unnecessary uses of ConsoleMethod
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7 年之前 |
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worldEditorSelection.h
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7d2315c781
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
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9 年之前 |