Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 5 anni fa
..
test 1449c4df57 Add some tests for engineAPI and console 11 anni fa
CMDgram.y d666322a1b Merging 8 anni fa
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 anni fa
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 anni fa
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 anni fa
SimXMLDocument.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anni fa
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 9 anni fa
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 anni fa
arrayObject.h 45ae5e71cb fixed lots of tabs and space 9 anni fa
ast.h e80b66464e ast shadowvar cleanup 7 anni fa
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 anni fa
astNodes.cpp 2c1508c169 uninitialized variables-console 5 anni fa
bison.bat 7dbfe6994d Engine directory for ticket #1 13 anni fa
bison.simple 7dbfe6994d Engine directory for ticket #1 13 anni fa
cmdgram.cpp d666322a1b Merging 8 anni fa
cmdgram.h d666322a1b Merging 8 anni fa
codeBlock.cpp 2c1508c169 uninitialized variables-console 5 anni fa
codeBlock.h d666322a1b Merging 8 anni fa
codeInterpreter.cpp 2c1508c169 uninitialized variables-console 5 anni fa
codeInterpreter.h d666322a1b Merging 8 anni fa
compiledEval.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 anni fa
compiler.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 anni fa
compiler.h 2c1508c169 uninitialized variables-console 5 anni fa
console.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 anni fa
console.h 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 anni fa
consoleDoc.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 anni fa
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
consoleFunctions.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 anni fa
consoleFunctions.h 39d5563a8c Added type checking functions 11 anni fa
consoleInternal.cpp 2c1508c169 uninitialized variables-console 5 anni fa
consoleInternal.h 2c1508c169 uninitialized variables-console 5 anni fa
consoleLogger.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anni fa
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 anni fa
consoleObject.cpp eab086e184 A buffer overflow in enumerateConsoleClassesByCategory 7 anni fa
consoleObject.h 2c1508c169 uninitialized variables-console 5 anni fa
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 9 anni fa
consoleParser.h 45ae5e71cb fixed lots of tabs and space 9 anni fa
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
consoleTypes.h ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 7 anni fa
consoleXMLExport.cpp e718841467 Eliminate DefineConsoleFunction 7 anni fa
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 anni fa
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 anni fa
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 anni fa
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 anni fa
engineAPI.h 2c1508c169 uninitialized variables-console 5 anni fa
engineDoc.cpp 5282b37d9f shadowvar cleanup 7 anni fa
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 anni fa
engineExports.h 2c1508c169 uninitialized variables-console 5 anni fa
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 anni fa
engineFunctions.h 8cb018fb44 from @rextimmy: clamps the vc workaround now that later versions fixed that bug 6 anni fa
engineObject.cpp 2c1508c169 uninitialized variables-console 5 anni fa
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 9 anni fa
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
engineTypeInfo.cpp 2c1508c169 uninitialized variables-console 5 anni fa
engineTypeInfo.h fb412ff108 Add Type information for Properties in EngineXMLExport 7 anni fa
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
engineTypes.h 2fe623b761 Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI 7 anni fa
engineXMLExport.cpp fb412ff108 Add Type information for Properties in EngineXMLExport 7 anni fa
fieldBrushObject.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 anni fa
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
fileSystemFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 anni fa
fixedTuple.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 anni fa
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 anni fa
persistenceManager.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anni fa
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
returnBuffer.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 anni fa
returnBuffer.h 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 anni fa
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 anni fa
scriptFilename.cpp 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 anni fa
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 anni fa
scriptObjects.h b56f8674cd New ScriptTickObject 13 anni fa
sim.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 anni fa
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 anni fa
simBase.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
simDatablock.cpp 2c1508c169 uninitialized variables-console 5 anni fa
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard 7 anni fa
simDictionary.cpp 2c1508c169 uninitialized variables-console 5 anni fa
simDictionary.h bcc5459818 whitespace 9 anni fa
simEvents.cpp bcc5459818 whitespace 9 anni fa
simEvents.h 2c1508c169 uninitialized variables-console 5 anni fa
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 anni fa
simFieldDictionary.h 2c1508c169 uninitialized variables-console 5 anni fa
simManager.cpp 2369645a5a simset::objectList to simset::mObjectList 7 anni fa
simObject.cpp 2c2c9659e1 Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 anni fa
simObject.h bf50af7954 show/hide children automagically for simgroups via inspector 5 anni fa
simObjectList.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 anni fa
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 anni fa
simObjectMemento.h bcc5459818 whitespace 9 anni fa
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 anni fa
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 anni fa
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
simPersistSet.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anni fa
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 anni fa
simSerialize.cpp bcc5459818 whitespace 9 anni fa
simSet.cpp 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 5 anni fa
simSet.h 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 5 anni fa
stringStack.cpp 2c1508c169 uninitialized variables-console 5 anni fa
stringStack.h 593680fb3f Move StringStack methods into the cpp file 7 anni fa
telnetConsole.cpp 2c1508c169 uninitialized variables-console 5 anni fa
telnetConsole.h 2c1508c169 uninitialized variables-console 5 anni fa
telnetDebugger.cpp 2c1508c169 uninitialized variables-console 5 anni fa
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 anni fa
typeValidators.cpp bcc5459818 whitespace 9 anni fa
typeValidators.h 2c1508c169 uninitialized variables-console 5 anni fa