| .. |
|
D3D11
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 роки тому |
|
Null
|
b9c207765e
uninitialized variables-gfx
|
5 роки тому |
|
bitmap
|
b9c207765e
uninitialized variables-gfx
|
5 роки тому |
|
gl
|
d86c6aff35
Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork
|
5 роки тому |
|
sim
|
d484a1a46e
apply consistent colorspace to cubemaps
|
7 роки тому |
|
util
|
edd1e0a270
Removes Direct3D9 functionality.
|
8 роки тому |
|
video
|
b9c207765e
uninitialized variables-gfx
|
5 роки тому |
|
gFont.cpp
|
b9c207765e
uninitialized variables-gfx
|
5 роки тому |
|
gFont.h
|
b9c207765e
uninitialized variables-gfx
|
5 роки тому |
|
genericConstBuffer.cpp
|
af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
|
6 роки тому |
|
genericConstBuffer.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
|
gfxAPI.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
|
gfxAPI.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
gfxAdapter.h
|
b9c207765e
uninitialized variables-gfx
|
5 роки тому |
|
gfxCardProfile.cpp
|
07b28cb29a
GFX card profile config file logging moved to debug only
|
6 роки тому |
|
gfxCardProfile.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
gfxCubemap.cpp
|
26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
|
7 роки тому |
|
gfxCubemap.h
|
b9c207765e
uninitialized variables-gfx
|
5 роки тому |
|
gfxDebugEvent.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
gfxDevice.cpp
|
b9c2db28e4
enhanced stage check
|
6 роки тому |
|
gfxDevice.h
|
ab9fc302fc
Added D3D error code interpreter
|
6 роки тому |
|
gfxDeviceStatistics.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
gfxDeviceStatistics.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
gfxDrawUtil.cpp
|
46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
|
6 роки тому |
|
gfxDrawUtil.h
|
96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
|
7 роки тому |
|
gfxEnums.h
|
f31445751f
Updates and fixes to probe and lighting logic.
|
7 роки тому |
|
gfxFence.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
|
gfxFence.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
gfxFontRenderBatcher.cpp
|
b9c207765e
uninitialized variables-gfx
|
5 роки тому |
|
gfxFontRenderBatcher.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
gfxFormatUtils.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
|
gfxFormatUtils.h
|
b9c207765e
uninitialized variables-gfx
|
5 роки тому |
|
gfxInit.cpp
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
7 роки тому |
|
gfxInit.h
|
212ac36cc1
Tidy up indentation in openvr changes
|
9 роки тому |
|
gfxOcclusionQuery.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
gfxOcclusionQuery.h
|
fbfd3ed8ed
clang: constructor initialization order
|
9 роки тому |
|
gfxPrimitiveBuffer.cpp
|
28d303c5ea
Added immutable vertex and index buffers.
|
10 роки тому |
|
gfxPrimitiveBuffer.h
|
3496c549b5
Hardware Skinning Support
|
9 роки тому |
|
gfxResource.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
gfxResource.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
gfxShader.cpp
|
88106f9032
Fixed type inference for nulls in console functions
|
9 роки тому |
|
gfxShader.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
|
gfxStateBlock.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
|
gfxStateBlock.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
|
gfxStringEnumTranslate.cpp
|
31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
7 роки тому |
|
gfxStringEnumTranslate.h
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 роки тому |
|
gfxStructs.cpp
|
bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
|
7 роки тому |
|
gfxStructs.h
|
b9c207765e
uninitialized variables-gfx
|
5 роки тому |
|
gfxTarget.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
gfxTarget.h
|
1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
|
7 роки тому |
|
gfxTextureHandle.cpp
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 роки тому |
|
gfxTextureHandle.h
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 роки тому |
|
gfxTextureManager.cpp
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 роки тому |
|
gfxTextureManager.h
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 роки тому |
|
gfxTextureObject.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
|
gfxTextureObject.h
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 роки тому |
|
gfxTextureProfile.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
|
gfxTextureProfile.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
|
gfxTransformSaver.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
gfxVertexBuffer.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
gfxVertexBuffer.h
|
b9c207765e
uninitialized variables-gfx
|
5 роки тому |
|
gfxVertexColor.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
|
gfxVertexColor.h
|
4e984cfd40
from @rextimmy - linearcolor set and = operators
|
6 роки тому |
|
gfxVertexFormat.cpp
|
b9c207765e
uninitialized variables-gfx
|
5 роки тому |
|
gfxVertexFormat.h
|
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
8 роки тому |
|
gfxVertexTypes.cpp
|
3496c549b5
Hardware Skinning Support
|
9 роки тому |
|
gfxVertexTypes.h
|
3496c549b5
Hardware Skinning Support
|
9 роки тому |
|
primBuilder.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
|
primBuilder.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
|
screenshot.cpp
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 роки тому |
|
screenshot.h
|
e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
|
11 роки тому |