Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
..
assets 6cc7bcd2e0 Merge pull request #1805 from Azaezel/startRightEndRight 9 tahun lalu
components 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 tahun lalu
decal af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 tahun lalu
examples 3a18819e1e Issue found by PVS Studio: 10 tahun lalu
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
fx 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
gameBase e8aff85322 Merge pull request #1808 from Azaezel/consistentCallbacks1 9 tahun lalu
physics ce51070fc4 whitespace updates 9 tahun lalu
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
sfx fbfd3ed8ed clang: constructor initialization order 9 tahun lalu
turret f2733d79f8 Merge branch 'development' into AITurretClearIgnoreList 8 tahun lalu
vehicles 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
accumulationVolume.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 tahun lalu
aiClient.cpp 2f48f31a6f Fixed String comparisons. 11 tahun lalu
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 tahun lalu
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 tahun lalu
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
aiPlayer.cpp eed9c1c511 Merge branch 'development' of github.com:GarageGames/Torque3D 9 tahun lalu
aiPlayer.h ef3162616b Removes an extraneous Namespace usage on a function declaration that could cause compiler errors. 9 tahun lalu
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 tahun lalu
camera.h ba91478fad Baseline working openvr code 9 tahun lalu
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 tahun lalu
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 tahun lalu
containerQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 tahun lalu
convexShape.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 tahun lalu
debris.cpp 1ee127b753 more unused variable cleanups 9 tahun lalu
debris.h 0e896a9a02 clang: unsigned>0 checks 9 tahun lalu
entity.cpp 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 9 tahun lalu
entity.h 510b726f6f Final Linux compliance changes(renames, tweaks for gcc compliance, etc) 9 tahun lalu
gameFunctions.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 tahun lalu
gameFunctions.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 tahun lalu
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 tahun lalu
groundPlane.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 tahun lalu
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiMaterialPreview.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiObjectView.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
item.cpp cd3b080526 Item Mounting 9 tahun lalu
item.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
levelInfo.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 tahun lalu
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
lightBase.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
lightBase.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 tahun lalu
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 tahun lalu
missionMarker.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 tahun lalu
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 tahun lalu
objectTypes.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 tahun lalu
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 tahun lalu
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 tahun lalu
physicalZone.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
physicalZone.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
player.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
player.h 269b195355 Merge pull request #1804 from Azaezel/greatestZero 9 tahun lalu
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
portal.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
prefab.cpp 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 9 tahun lalu
prefab.h 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 9 tahun lalu
projectile.cpp fbfd3ed8ed clang: constructor initialization order 9 tahun lalu
projectile.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 tahun lalu
proximityMine.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
resource.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 tahun lalu
rigid.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
rigidShape.cpp 1ee127b753 more unused variable cleanups 9 tahun lalu
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 tahun lalu
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
shapeBase.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
shapeBase.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
shapeImage.cpp ce51070fc4 whitespace updates 9 tahun lalu
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
staticShape.cpp dc73228ccf fixed a typo from upstream 9 tahun lalu
staticShape.h 5f5466d90d clang: consistent callbacks 9 tahun lalu
trigger.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 tahun lalu
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 tahun lalu
tsStatic.cpp 45ae5e71cb fixed lots of tabs and space 9 tahun lalu
tsStatic.cpp.orig 07c925bd78 Merge remote-tracking branch 'garagegames/development' 9 tahun lalu
tsStatic.h 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 9 tahun lalu
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
zone.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu