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D3D11
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0bdacb8795
Testing just disabling gfx device enumeration in test mode
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2 jaren geleden |
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Null
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04f4a5fcf4
dedicated server nulltexturemanager work
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3 jaren geleden |
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bitmap
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a6f03897ed
Merge pull request #1016 from Azaezel/alpha41/mangledMath
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2 jaren geleden |
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gl
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89b0c7f73b
Console Refactor
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2 jaren geleden |
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sim
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63b2aba467
Apply suggestions from code review
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2 jaren geleden |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 jaren geleden |
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video
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 jaren geleden |
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gFont.cpp
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fd02044d20
cut control chars for font population
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2 jaren geleden |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 jaren geleden |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 jaren geleden |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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2 jaren geleden |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxCubemap.cpp
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ad3c961579
get probes displaying with low Texture quality
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3 jaren geleden |
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gfxCubemap.h
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ad3c961579
get probes displaying with low Texture quality
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3 jaren geleden |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 jaren geleden |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 jaren geleden |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxDrawUtil.cpp
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 jaren geleden |
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gfxDrawUtil.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 jaren geleden |
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gfxEnums.h
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75625dc679
Reverse depth & 32F buffer format
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2 jaren geleden |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 jaren geleden |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2 jaren geleden |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 jaren geleden |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 jaren geleden |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 jaren geleden |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 jaren geleden |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 jaren geleden |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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2 jaren geleden |
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gfxStateBlock.h
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63b2aba467
Apply suggestions from code review
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2 jaren geleden |
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gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 jaren geleden |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 jaren geleden |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 jaren geleden |
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gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 jaren geleden |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 jaren geleden |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 jaren geleden |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 jaren geleden |
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gfxTextureManager.cpp
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d23ee397e6
adds wetness
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3 jaren geleden |
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gfxTextureManager.h
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d23ee397e6
adds wetness
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3 jaren geleden |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 jaren geleden |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 jaren geleden |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 jaren geleden |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 jaren geleden |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 jaren geleden |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 jaren geleden |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 jaren geleden |