Lukas Aldershaab 89b0c7f73b Console Refactor 2 jaren geleden
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D3D11 0bdacb8795 Testing just disabling gfx device enumeration in test mode 2 jaren geleden
Null 04f4a5fcf4 dedicated server nulltexturemanager work 3 jaren geleden
bitmap a6f03897ed Merge pull request #1016 from Azaezel/alpha41/mangledMath 2 jaren geleden
gl 89b0c7f73b Console Refactor 2 jaren geleden
sim 63b2aba467 Apply suggestions from code review 2 jaren geleden
util edd1e0a270 Removes Direct3D9 functionality. 8 jaren geleden
video f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 jaren geleden
gFont.cpp fd02044d20 cut control chars for font population 2 jaren geleden
gFont.h b9c207765e uninitialized variables-gfx 5 jaren geleden
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 jaren geleden
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 jaren geleden
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 jaren geleden
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 jaren geleden
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 jaren geleden
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality 3 jaren geleden
gfxCubemap.h ad3c961579 get probes displaying with low Texture quality 3 jaren geleden
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 jaren geleden
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 jaren geleden
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 jaren geleden
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 jaren geleden
gfxEnums.h 75625dc679 Reverse depth & 32F buffer format 2 jaren geleden
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 jaren geleden
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 jaren geleden
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 jaren geleden
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 jaren geleden
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 jaren geleden
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 jaren geleden
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 jaren geleden
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 jaren geleden
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 jaren geleden
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 jaren geleden
gfxStateBlock.h 63b2aba467 Apply suggestions from code review 2 jaren geleden
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 jaren geleden
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 jaren geleden
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 jaren geleden
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 jaren geleden
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 jaren geleden
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 jaren geleden
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 jaren geleden
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 jaren geleden
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 jaren geleden
gfxTextureManager.cpp d23ee397e6 adds wetness 3 jaren geleden
gfxTextureManager.h d23ee397e6 adds wetness 3 jaren geleden
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 jaren geleden
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 jaren geleden
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 jaren geleden
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 jaren geleden
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 jaren geleden
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 jaren geleden
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 jaren geleden
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 jaren geleden
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 jaren geleden
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 jaren geleden