Lukas Aldershaab 89b0c7f73b Console Refactor 2 년 전
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D3D11 0bdacb8795 Testing just disabling gfx device enumeration in test mode 2 년 전
Null 04f4a5fcf4 dedicated server nulltexturemanager work 3 년 전
bitmap a6f03897ed Merge pull request #1016 from Azaezel/alpha41/mangledMath 2 년 전
gl 89b0c7f73b Console Refactor 2 년 전
sim 63b2aba467 Apply suggestions from code review 2 년 전
util edd1e0a270 Removes Direct3D9 functionality. 8 년 전
video f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 년 전
gFont.cpp fd02044d20 cut control chars for font population 2 년 전
gFont.h b9c207765e uninitialized variables-gfx 5 년 전
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 년 전
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 년 전
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 년 전
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 년 전
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 년 전
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality 3 년 전
gfxCubemap.h ad3c961579 get probes displaying with low Texture quality 3 년 전
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 년 전
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 년 전
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 년 전
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 년 전
gfxEnums.h 75625dc679 Reverse depth & 32F buffer format 2 년 전
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 년 전
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 년 전
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 년 전
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 년 전
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 년 전
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 년 전
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 년 전
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 년 전
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 년 전
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 년 전
gfxStateBlock.h 63b2aba467 Apply suggestions from code review 2 년 전
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 년 전
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 년 전
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 년 전
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 년 전
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 년 전
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 년 전
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 년 전
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 년 전
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 년 전
gfxTextureManager.cpp d23ee397e6 adds wetness 3 년 전
gfxTextureManager.h d23ee397e6 adds wetness 3 년 전
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 년 전
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 년 전
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 년 전
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 년 전
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 년 전
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 년 전
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 년 전
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 년 전
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 년 전
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 년 전