Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
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menus f44a3f27d6 Fix stack balancing problems by refactoring execution calls hace 11 años
minidump 1631f76a47 Update winStackWalker.h hace 11 años
nativeDialogs fcf52fb5e0 Rename the memory allocating versions to make prev error less likely hace 11 años
threads 3b1d84fe5c SDL & Win32 platform threads cleanup. hace 9 años
videoInfo 41e5caf22b Direct3D11 Engine/source changes hace 9 años
VFSRes.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
WinPlatformGL.cpp 415f4a046e OpenGL vsync fixes. hace 9 años
cardProfile.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. hace 11 años
platformWin32.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
stdint.h bddc27c693 Add a temporary local copy of stdint.h for VS2008. hace 11 años
winAsmBlit.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
winAsync.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. hace 8 años
winCPUInfo.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
winConsole.cpp a88339c219 Fix buffer overflows due to incorrect use of sizeof hace 11 años
winConsole.h 539efcb1e1 Input event changes hace 13 años
winDInputDevice.cpp e3bbc42925 Provide a safer version of convertUTF16toUTF8 hace 11 años
winDInputDevice.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx hace 12 años
winDirectInput.cpp 6040a8d855 Fix macro token pasting errors when compiling with clang-cl hace 11 años
winDirectInput.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx hace 12 años
winDlibrary.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
winExec.cpp 486a12cb96 Merge pull request #1183 from MusicMonkey5555/documentation hace 11 años
winFileio.cpp c2da755dc2 Fix for the directory scan for modules so it doesn't trim off characters in the path. hace 10 años
winFont.cpp e3bbc42925 Provide a safer version of convertUTF16toUTF8 hace 11 años
winFont.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
winInput.cpp 475f218bcd Modified files for SDL2. hace 11 años
winMath.cpp da4078c707 Fix passing of non-primitive types to varargs functions hace 11 años
winMath_ASM.cpp 125901648a 64bit, from @source http://msdn.microsoft.com/en-us/library/c9676k6h.aspx hace 11 años
winMemory.cpp 8ed0f508ca Minimal changes to compile T3D on WIN64. hace 11 años
winPlatformCPUCount.cpp 8ed0f508ca Minimal changes to compile T3D on WIN64. hace 11 años
winProcessControl.cpp 4e9034854d Linux implementation. Include changes for gcc x64. hace 11 años
winRedbook.cpp a88339c219 Fix buffer overflows due to incorrect use of sizeof hace 11 años
winTLS.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
winTime.cpp 97e7e07607 winTime month fix hace 11 años
winTimer.cpp 0ffd7f5620 Fix member vars left uninitialized in constructors hace 11 años
winUser.cpp e3bbc42925 Provide a safer version of convertUTF16toUTF8 hace 11 años
winVFS.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
winVolume.cpp a0aa826f16 Adds a verifyCompatibility method to the Win32FileSystem to report case-sensitivity issues hace 10 años
winVolume.h a0aa826f16 Adds a verifyCompatibility method to the Win32FileSystem to report case-sensitivity issues hace 10 años
winWindow.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
win_common_prefix.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
win_debug_prefix.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
win_release_prefix.h 7dbfe6994d Engine directory for ticket #1 hace 13 años