AzaezelX 0dcd272b87 clean up more texture profile refs to kill spam vor 4 Jahren
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gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp vor 6 Jahren
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space vor 6 Jahren
guiAnimBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. vor 9 Jahren
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiBitmapBarCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl vor 9 Jahren
guiBitmapBorderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
guiBitmapCtrl.cpp 98a079a797 code duplication prune. should aid in stability vor 4 Jahren
guiBitmapCtrl.h 98a079a797 code duplication prune. should aid in stability vor 4 Jahren
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod vor 7 Jahren
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
guiConsole.cpp 8a7c09c8fe Clean up redundant variables vor 7 Jahren
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. vor 7 Jahren
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp vor 10 Jahren
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiDecoyCtrl.cpp 9fef1b3cd1 uninitialized variables-gui vor 5 Jahren
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiFileTreeCtrl.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' vor 5 Jahren
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiGameListMenuCtrl.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. vor 4 Jahren
guiGameListMenuCtrl.h 666065ce6c GuiGameListMenuCtrl Update vor 4 Jahren
guiGameListOptionsCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
guiGameListOptionsCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface vor 5 Jahren
guiGradientCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod vor 7 Jahren
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
guiListBoxCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. vor 5 Jahren
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
guiMLTextCtrl.cpp 00515fffa8 sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case vor 4 Jahren
guiMLTextCtrl.h 00515fffa8 sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case vor 4 Jahren
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes vor 13 Jahren
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiMaterialCtrl.cpp 98a079a797 code duplication prune. should aid in stability vor 4 Jahren
guiMaterialCtrl.h 98a079a797 code duplication prune. should aid in stability vor 4 Jahren
guiPopUpCtrl.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements vor 4 Jahren
guiPopUpCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
guiPopUpCtrlEx.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements vor 4 Jahren
guiPopUpCtrlEx.h 1037b5d718 extraneous entry vor 4 Jahren
guiSliderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only vor 6 Jahren
guiTabPageCtrl.cpp 9fef1b3cd1 uninitialized variables-gui vor 5 Jahren
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() vor 9 Jahren
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiTextEditCtrl.cpp abf5a09bc3 Removed duplicate checkbox image vor 4 Jahren
guiTextEditCtrl.h 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. vor 5 Jahren
guiTextEditSliderBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiTextEditSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui vor 5 Jahren
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiTextListCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface vor 5 Jahren
guiTextListCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface vor 5 Jahren
guiTreeViewCtrl.cpp 0dcd272b87 clean up more texture profile refs to kill spam vor 4 Jahren
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration vor 6 Jahren