Areloch 683c438b09 Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements. 4 tahun lalu
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gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp 7 tahun lalu
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 7 tahun lalu
guiAnimBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 tahun lalu
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiBitmapBarCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 tahun lalu
guiBitmapBorderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
guiBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
guiBitmapCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod 7 tahun lalu
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
guiConsole.cpp 8a7c09c8fe Clean up redundant variables 7 tahun lalu
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. 7 tahun lalu
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 tahun lalu
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiDecoyCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 tahun lalu
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 tahun lalu
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiFileTreeCtrl.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 tahun lalu
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiGameListMenuCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
guiGameListMenuCtrl.h bca972ae24 Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active. 5 tahun lalu
guiGameListOptionsCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
guiGameListOptionsCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 tahun lalu
guiGradientCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 tahun lalu
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
guiListBoxCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 tahun lalu
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 tahun lalu
guiMLTextCtrl.h 350d3e6702 Fixes 2 minor mistake corrections 5 tahun lalu
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 13 tahun lalu
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiMaterialCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
guiMaterialCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
guiPopUpCtrl.cpp 683c438b09 Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements. 4 tahun lalu
guiPopUpCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
guiPopUpCtrlEx.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 tahun lalu
guiPopUpCtrlEx.h 1037b5d718 extraneous entry 4 tahun lalu
guiSliderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only 6 tahun lalu
guiTabPageCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 tahun lalu
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 tahun lalu
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiTextEditCtrl.cpp abf5a09bc3 Removed duplicate checkbox image 4 tahun lalu
guiTextEditCtrl.h 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. 5 tahun lalu
guiTextEditSliderBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiTextEditSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 tahun lalu
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiTextListCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface 5 tahun lalu
guiTextListCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 tahun lalu
guiTreeViewCtrl.cpp 555c563b39 More updating of editor icons to assets 4 tahun lalu
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 tahun lalu