JeffR 0bdacb8795 Testing just disabling gfx device enumeration in test mode %!s(int64=2) %!d(string=hai) anos
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D3D11 0bdacb8795 Testing just disabling gfx device enumeration in test mode %!s(int64=2) %!d(string=hai) anos
Null 04f4a5fcf4 dedicated server nulltexturemanager work %!s(int64=3) %!d(string=hai) anos
bitmap a6f03897ed Merge pull request #1016 from Azaezel/alpha41/mangledMath %!s(int64=2) %!d(string=hai) anos
gl 0bdacb8795 Testing just disabling gfx device enumeration in test mode %!s(int64=2) %!d(string=hai) anos
sim 63b2aba467 Apply suggestions from code review %!s(int64=2) %!d(string=hai) anos
util edd1e0a270 Removes Direct3D9 functionality. %!s(int64=8) %!d(string=hai) anos
video f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
gFont.cpp fd02044d20 cut control chars for font population %!s(int64=2) %!d(string=hai) anos
gFont.h b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 %!s(int64=6) %!d(string=hai) anos
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format %!s(int64=2) %!d(string=hai) anos
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=5) %!d(string=hai) anos
gfxAdapter.h b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gfxCardProfile.cpp 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. %!s(int64=3) %!d(string=hai) anos
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality %!s(int64=3) %!d(string=hai) anos
gfxCubemap.h ad3c961579 get probes displaying with low Texture quality %!s(int64=3) %!d(string=hai) anos
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select %!s(int64=3) %!d(string=hai) anos
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select %!s(int64=3) %!d(string=hai) anos
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. %!s(int64=4) %!d(string=hai) anos
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. %!s(int64=4) %!d(string=hai) anos
gfxEnums.h 75625dc679 Reverse depth & 32F buffer format %!s(int64=2) %!d(string=hai) anos
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxFence.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=5) %!d(string=hai) anos
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format %!s(int64=2) %!d(string=hai) anos
gfxFormatUtils.h b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around %!s(int64=2) %!d(string=hai) anos
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes %!s(int64=9) %!d(string=hai) anos
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. %!s(int64=10) %!d(string=hai) anos
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxResource.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions %!s(int64=9) %!d(string=hai) anos
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review %!s(int64=2) %!d(string=hai) anos
gfxStateBlock.h 63b2aba467 Apply suggestions from code review %!s(int64=2) %!d(string=hai) anos
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format %!s(int64=2) %!d(string=hai) anos
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=5) %!d(string=hai) anos
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() %!s(int64=7) %!d(string=hai) anos
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=5) %!d(string=hai) anos
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. %!s(int64=7) %!d(string=hai) anos
gfxTextureArray.cpp cdf3b6cf79 kill console spam %!s(int64=3) %!d(string=hai) anos
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance %!s(int64=5) %!d(string=hai) anos
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 %!s(int64=5) %!d(string=hai) anos
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 %!s(int64=5) %!d(string=hai) anos
gfxTextureManager.cpp d23ee397e6 adds wetness %!s(int64=3) %!d(string=hai) anos
gfxTextureManager.h d23ee397e6 adds wetness %!s(int64=3) %!d(string=hai) anos
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators %!s(int64=6) %!d(string=hai) anos
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. %!s(int64=8) %!d(string=hai) anos
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=5) %!d(string=hai) anos
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows %!s(int64=7) %!d(string=hai) anos
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. %!s(int64=11) %!d(string=hai) anos