| .. |
|
gui3DProjectionCtrl.cpp
|
e1a1fd52dc
Update gui3DProjectionCtrl.cpp
|
6 years ago |
|
gui3DProjectionCtrl.h
|
0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
|
6 years ago |
|
guiAnimBitmapCtrl.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 years ago |
|
guiAnimBitmapCtrl.h
|
01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
|
9 years ago |
|
guiBackgroundCtrl.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
guiBackgroundCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
guiBitmapBarCtrl.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 years ago |
|
guiBitmapBarCtrl.h
|
36ec6c1b59
New: GuiBitmapBarCtrl
|
9 years ago |
|
guiBitmapBorderCtrl.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 years ago |
|
guiBitmapCtrl.cpp
|
98a079a797
code duplication prune. should aid in stability
|
4 years ago |
|
guiBitmapCtrl.h
|
98a079a797
code duplication prune. should aid in stability
|
4 years ago |
|
guiColorPicker.cpp
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 years ago |
|
guiColorPicker.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
|
guiConsole.cpp
|
8a7c09c8fe
Clean up redundant variables
|
7 years ago |
|
guiConsole.h
|
8f947d5251
Adds a convenience function to refresh the console dialog.
|
7 years ago |
|
guiConsoleEditCtrl.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
guiConsoleEditCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
guiConsoleTextCtrl.cpp
|
a22672dd7a
Update guiConsoleTextCtrl.cpp
|
10 years ago |
|
guiConsoleTextCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
guiDecoyCtrl.cpp
|
9fef1b3cd1
uninitialized variables-gui
|
5 years ago |
|
guiDecoyCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
guiDirectoryFileListCtrl.cpp
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 years ago |
|
guiDirectoryFileListCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
guiFileTreeCtrl.cpp
|
099dd4f1f3
Parametrize script extension, default to 'tscript'
|
5 years ago |
|
guiFileTreeCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
guiGameListMenuCtrl.cpp
|
5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
|
4 years ago |
|
guiGameListMenuCtrl.h
|
666065ce6c
GuiGameListMenuCtrl Update
|
4 years ago |
|
guiGameListOptionsCtrl.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 years ago |
|
guiGameListOptionsCtrl.h
|
bc27125e90
Initial pass to rework and cleanup the main UI interface
|
5 years ago |
|
guiGradientCtrl.cpp
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 years ago |
|
guiGradientCtrl.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
|
guiListBoxCtrl.cpp
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
5 years ago |
|
guiListBoxCtrl.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
|
guiMLTextCtrl.cpp
|
00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
|
4 years ago |
|
guiMLTextCtrl.h
|
00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
|
4 years ago |
|
guiMLTextEditCtrl.cpp
|
539efcb1e1
Input event changes
|
13 years ago |
|
guiMLTextEditCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
guiMaterialCtrl.cpp
|
98a079a797
code duplication prune. should aid in stability
|
4 years ago |
|
guiMaterialCtrl.h
|
98a079a797
code duplication prune. should aid in stability
|
4 years ago |
|
guiPopUpCtrl.cpp
|
f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
|
4 years ago |
|
guiPopUpCtrl.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 years ago |
|
guiPopUpCtrlEx.cpp
|
f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
|
4 years ago |
|
guiPopUpCtrlEx.h
|
1037b5d718
extraneous entry
|
4 years ago |
|
guiSliderCtrl.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 years ago |
|
guiSliderCtrl.h
|
07b28cb29a
GFX card profile config file logging moved to debug only
|
6 years ago |
|
guiTabPageCtrl.cpp
|
9fef1b3cd1
uninitialized variables-gui
|
5 years ago |
|
guiTabPageCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
guiTextCtrl.cpp
|
27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
|
9 years ago |
|
guiTextCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
guiTextEditCtrl.cpp
|
abf5a09bc3
Removed duplicate checkbox image
|
4 years ago |
|
guiTextEditCtrl.h
|
758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
|
5 years ago |
|
guiTextEditSliderBitmapCtrl.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 years ago |
|
guiTextEditSliderBitmapCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
guiTextEditSliderCtrl.cpp
|
9fef1b3cd1
uninitialized variables-gui
|
5 years ago |
|
guiTextEditSliderCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
guiTextListCtrl.cpp
|
bc27125e90
Initial pass to rework and cleanup the main UI interface
|
5 years ago |
|
guiTextListCtrl.h
|
bc27125e90
Initial pass to rework and cleanup the main UI interface
|
5 years ago |
|
guiTreeViewCtrl.cpp
|
755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
|
4 years ago |
|
guiTreeViewCtrl.h
|
cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
|
6 years ago |