AzaezelX 33e78fd8a8 init reflection probes 4 lat temu
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T3D 33e78fd8a8 init reflection probes 4 lat temu
Verve 7dc2521c76 Use string.compare instead of String::compare when comparing strings 5 lat temu
afx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
app 6f52b87360 Update TORQUE_GAME_ENGINE version number to reflect current version 4.0 4 lat temu
assets 059fb63487 set initial asset loaded state to not loaded 4 lat temu
cinterface 533ff28814 Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups 5 lat temu
collision 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 lat temu
console 313466f57c new method from JeffH and Marauder: getClassHierarchy(classname). dumps a list of the class inhericance in reverse ancestor order (so that class first, next parent, *it's* parent, ect 4 lat temu
core abf5a09bc3 Removed duplicate checkbox image 4 lat temu
environment f185bef8a3 leverage isScriptFile 4 lat temu
forest 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
gfx b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 lat temu
gui b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 lat temu
i18n 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 lat temu
lighting c41b8e00ff clean up the light.cookie entries 4 lat temu
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 7 lat temu
materials 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 lat temu
math b7b4ced8d6 adds binary to decimal and vice versa methods 4 lat temu
module 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
navigation 46b0aee637 NavMesh loading from zip file. 5 lat temu
persistence 0ece989560 Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip. 5 lat temu
platform b8eaefc21e refactor new IsScriptFile method to be zip-safe 4 lat temu
platformMac cddacf1c48 mac compilation and standarization fixes 4 lat temu
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 lat temu
platformSDL 254ac462b5 sdl usage standards proposal 3: 5 lat temu
platformWin32 a0ba345095 Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization 5 lat temu
platformX86UNIX 254ac462b5 sdl usage standards proposal 3: 5 lat temu
postFx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
renderInstance 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
scene 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 lat temu
sfx 52c83d19e1 Added shapeFile field to TSForestItemData convert setting 4 lat temu
shaderGen 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 lat temu
sim 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 lat temu
sqlite f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 lat temu
terrain 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 lat temu
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. 7 lat temu
ts 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 lat temu
util 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
windowManager de1e6df64b Removes redundant ScreenResChangeSignal trigger. 4 lat temu
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 lat temu
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 lat temu