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T3D
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33e78fd8a8
init reflection probes
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4 lat temu |
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Verve
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7dc2521c76
Use string.compare instead of String::compare when comparing strings
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5 lat temu |
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afx
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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app
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6f52b87360
Update TORQUE_GAME_ENGINE version number to reflect current version 4.0
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4 lat temu |
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assets
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059fb63487
set initial asset loaded state to not loaded
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4 lat temu |
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cinterface
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533ff28814
Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups
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5 lat temu |
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collision
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 lat temu |
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console
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313466f57c
new method from JeffH and Marauder: getClassHierarchy(classname). dumps a list of the class inhericance in reverse ancestor order (so that class first, next parent, *it's* parent, ect
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4 lat temu |
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core
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abf5a09bc3
Removed duplicate checkbox image
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4 lat temu |
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environment
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f185bef8a3
leverage isScriptFile
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4 lat temu |
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forest
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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gfx
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 lat temu |
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gui
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 lat temu |
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i18n
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 lat temu |
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lighting
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c41b8e00ff
clean up the light.cookie entries
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4 lat temu |
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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7 lat temu |
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materials
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 lat temu |
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math
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b7b4ced8d6
adds binary to decimal and vice versa methods
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4 lat temu |
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module
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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navigation
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46b0aee637
NavMesh loading from zip file.
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5 lat temu |
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persistence
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0ece989560
Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip.
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5 lat temu |
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platform
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b8eaefc21e
refactor new IsScriptFile method to be zip-safe
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4 lat temu |
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platformMac
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cddacf1c48
mac compilation and standarization fixes
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4 lat temu |
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platformPOSIX
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 lat temu |
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platformSDL
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254ac462b5
sdl usage standards proposal 3:
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5 lat temu |
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platformWin32
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a0ba345095
Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization
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5 lat temu |
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platformX86UNIX
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254ac462b5
sdl usage standards proposal 3:
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5 lat temu |
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postFx
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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renderInstance
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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scene
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0a962342ac
Adds handling to the path manager so it can deal with both looping and non-looping paths
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5 lat temu |
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sfx
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52c83d19e1
Added shapeFile field to TSForestItemData convert setting
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4 lat temu |
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shaderGen
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 lat temu |
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sim
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 lat temu |
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sqlite
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 lat temu |
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terrain
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 lat temu |
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testing
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a7fc407284
corrects a pair of conversions. one object oriented, one not.
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7 lat temu |
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ts
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 lat temu |
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util
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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windowManager
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de1e6df64b
Removes redundant ScreenResChangeSignal trigger.
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4 lat temu |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 lat temu |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |