RichardRanft 3ddd9b8a4c Add static String::isEmpty(const char*) method and use it to verify path for Forest::saveDataFile() is not empty. 10 lat temu
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T3D 2fbf6bdb9d Removed a space. 10 lat temu
app 6c92ab065e Merge remote-tracking branch 'jamesu/console_stack_fix2' into development 10 lat temu
cinterface 475f218bcd Modified files for SDL2. 11 lat temu
collision f348313413 Minor Improvement to depthSortList.cpp 11 lat temu
component acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 lat temu
console 84e8cbb4ee Revert recent style cleanup changes. 10 lat temu
core 3ddd9b8a4c Add static String::isEmpty(const char*) method and use it to verify path for Forest::saveDataFile() is not empty. 10 lat temu
environment 497a15cfd0 Merge pull request #1214 from bpay/cppcheck-cleaning 10 lat temu
forest 3ddd9b8a4c Add static String::isEmpty(const char*) method and use it to verify path for Forest::saveDataFile() is not empty. 10 lat temu
gfx e6b7cf108b Fix GLSL include when file is empty. 10 lat temu
gui 6e681dd82f Merge pull request #1239 from bpay/asan-fixes 10 lat temu
i18n acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 lat temu
lighting 6fa44a4e92 further insurance that shadow split stay within bounds. 10 lat temu
main 8862bc2f3a Pass by const reference 11 lat temu
materials 6d5571e233 Fix preprocessor directive 11 lat temu
math da706ccb61 proper fix for https://github.com/GarageGames/Torque3D/issues/1197 11 lat temu
navigation b721288d6b Use the wonderful empty() member instead of abusing size() 11 lat temu
platform 6c92ab065e Merge remote-tracking branch 'jamesu/console_stack_fix2' into development 10 lat temu
platformMac 591253d5b5 Fix missing va_end's 11 lat temu
platformPOSIX 6450294855 Fixes for dedicated build on linux. 11 lat temu
platformSDL 3f97c2cedd Fix building on GCC 11 lat temu
platformWin32 eabff49a6a Fix buffer underrun found with address sanitizer 10 lat temu
platformX86UNIX 591253d5b5 Fix missing va_end's 11 lat temu
postFx 9bd6d2e614 This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away. 11 lat temu
renderInstance 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 11 lat temu
scene 0ffd7f5620 Fix member vars left uninitialized in constructors 11 lat temu
sfx 6c92ab065e Merge remote-tracking branch 'jamesu/console_stack_fix2' into development 10 lat temu
shaderGen 497a15cfd0 Merge pull request #1214 from bpay/cppcheck-cleaning 10 lat temu
sim 84e8cbb4ee Revert recent style cleanup changes. 10 lat temu
terrain 7ab6731f51 Merge branch 'development' into walkabout 11 lat temu
testing fae1bad96c All unit tests that run now pass. 11 lat temu
ts 84e8cbb4ee Revert recent style cleanup changes. 10 lat temu
util f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 lat temu
windowManager 6d1ef41c69 Changed some size_t to uintptr_t. 11 lat temu
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 lat temu