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tools
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bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
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8 anni fa |
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creator.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 anni fa |
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creator.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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editTSCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 anni fa |
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editTSCtrl.h
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 anni fa |
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editor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 anni fa |
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editor.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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editorIconRegistry.cpp
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6b524ae58a
Eliminate ConsoleStaticMethod
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7 anni fa |
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editorIconRegistry.h
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6b524ae58a
Eliminate ConsoleStaticMethod
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7 anni fa |
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gizmo.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 anni fa |
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gizmo.h
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9fef1b3cd1
uninitialized variables-gui
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5 anni fa |
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guiConvexShapeEditorCtrl.cpp
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555c563b39
More updating of editor icons to assets
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4 anni fa |
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guiConvexShapeEditorCtrl.h
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9fef1b3cd1
uninitialized variables-gui
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5 anni fa |
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guiDecalEditorCtrl.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 anni fa |
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guiDecalEditorCtrl.h
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11398bb04e
Issue found with PVS-Studio:
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10 anni fa |
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guiMissionArea.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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guiMissionArea.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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guiMissionAreaEditor.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 anni fa |
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guiMissionAreaEditor.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiTerrPreviewCtrl.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 anni fa |
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guiTerrPreviewCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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tSelection.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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tSelection.h
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5c688260d5
Issue found with PVS-Studio:
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10 anni fa |
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terrainActions.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 anni fa |
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terrainActions.h
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9fef1b3cd1
uninitialized variables-gui
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5 anni fa |
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terrainEditor.cpp
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66db6ac376
terrain brush dragging cleanups
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5 anni fa |
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terrainEditor.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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undoActions.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 anni fa |
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undoActions.h
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62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
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11 anni fa |
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worldEditor.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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worldEditor.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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worldEditorSelection.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 anni fa |
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worldEditorSelection.h
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7d2315c781
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
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9 anni fa |