marauder2k7 5d85664b40 Change GuiProfile to use Sound Asset 3 tahun lalu
..
assets 5d85664b40 Change GuiProfile to use Sound Asset 3 tahun lalu
decal 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 3 tahun lalu
examples 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 tahun lalu
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
fx 4fd8436911 targeted fix for #45 3 tahun lalu
gameBase 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 3 tahun lalu
lighting 5453d53f4c correct capturing flag test 3 tahun lalu
physics 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
sfx 305e4851e0 Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock 3 tahun lalu
turret 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. 4 tahun lalu
vehicles 93faa243ac cleanups for sound assets 4 tahun lalu
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 tahun lalu
accumulationVolume.cpp 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
accumulationVolume.h 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 tahun lalu
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 tahun lalu
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 tahun lalu
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 tahun lalu
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 tahun lalu
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 tahun lalu
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 tahun lalu
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 tahun lalu
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 tahun lalu
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 tahun lalu
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 tahun lalu
convexShape.cpp 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size 3 tahun lalu
convexShape.h dd920bb537 set convexshape to use a standard vertex type 3 tahun lalu
debris.cpp 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
debris.h 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
gameFunctions.cpp 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. 4 tahun lalu
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 tahun lalu
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 tahun lalu
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 tahun lalu
groundPlane.cpp 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
groundPlane.h 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 tahun lalu
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
item.cpp afb39d398f code review: 5 tahun lalu
item.h afb39d398f code review: 5 tahun lalu
levelInfo.cpp d24df92a8b Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source" 3 tahun lalu
levelInfo.h d24df92a8b Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source" 3 tahun lalu
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 tahun lalu
lightBase.cpp 6ade6f08ce Updated Assimp 5 tahun lalu
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 tahun lalu
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 tahun lalu
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
lightFlareData.cpp 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
lightFlareData.h 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 tahun lalu
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 tahun lalu
missionMarker.cpp e1a127715e sanity checks 3 tahun lalu
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 tahun lalu
notesObject.cpp 5de19404d9 mac compile fixes 5 tahun lalu
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 tahun lalu
objectTypes.h e04f844240 Scaling correction to probes in deferred mode to improve parallax adjustment 3 tahun lalu
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 tahun lalu
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 tahun lalu
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 tahun lalu
pathShape.cpp f4e6060b52 pathshape cleanups and callbacks 3 tahun lalu
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 tahun lalu
physicalZone.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable 3 tahun lalu
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 tahun lalu
player.cpp 77ef842670 particle emission safeties 3 tahun lalu
player.h 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 tahun lalu
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
portal.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
prefab.cpp 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 tahun lalu
prefab.h 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 tahun lalu
projectile.cpp 33210c4a1e minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated 4 tahun lalu
projectile.h 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
proximityMine.cpp 93faa243ac cleanups for sound assets 4 tahun lalu
proximityMine.h 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
resource.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 tahun lalu
rigid.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
rigidShape.cpp 93faa243ac cleanups for sound assets 4 tahun lalu
rigidShape.h 93faa243ac cleanups for sound assets 4 tahun lalu
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
shapeBase.cpp 15ef8b4fbe Cleaned up implementation of #712 4 tahun lalu
shapeBase.h 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 3 tahun lalu
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
shapeImage.cpp 7efab038d1 Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups 3 tahun lalu
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 tahun lalu
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so 4 tahun lalu
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 tahun lalu
trigger.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable 3 tahun lalu
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 tahun lalu
tsStatic.cpp a75c64fef3 tsstatic aug cleanups 3 tahun lalu
tsStatic.h 5ec4e8fb62 forgot the.h 3 tahun lalu
zone.cpp 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 tahun lalu
zone.h 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 tahun lalu