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assets
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5d85664b40
Change GuiProfile to use Sound Asset
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3 tahun lalu |
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decal
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66820fee90
let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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3 tahun lalu |
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examples
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 tahun lalu |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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fx
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4fd8436911
targeted fix for #45
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3 tahun lalu |
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gameBase
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943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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3 tahun lalu |
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lighting
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5453d53f4c
correct capturing flag test
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3 tahun lalu |
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physics
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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sfx
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305e4851e0
Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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3 tahun lalu |
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turret
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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4 tahun lalu |
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vehicles
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93faa243ac
cleanups for sound assets
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4 tahun lalu |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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5 tahun lalu |
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accumulationVolume.cpp
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
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accumulationVolume.h
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 tahun lalu |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 tahun lalu |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 tahun lalu |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 tahun lalu |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 tahun lalu |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 tahun lalu |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 tahun lalu |
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cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 tahun lalu |
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cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 tahun lalu |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 tahun lalu |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 tahun lalu |
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convexShape.cpp
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7cdace8da3
Fixes bounds scaling issue making the object box in the editor be double the convex's size
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3 tahun lalu |
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convexShape.h
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dd920bb537
set convexshape to use a standard vertex type
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3 tahun lalu |
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debris.cpp
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
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debris.h
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
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gameFunctions.cpp
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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4 tahun lalu |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 tahun lalu |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 tahun lalu |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 tahun lalu |
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groundPlane.cpp
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
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groundPlane.h
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 tahun lalu |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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item.cpp
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afb39d398f
code review:
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5 tahun lalu |
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item.h
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afb39d398f
code review:
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5 tahun lalu |
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levelInfo.cpp
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d24df92a8b
Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source"
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3 tahun lalu |
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levelInfo.h
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d24df92a8b
Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source"
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3 tahun lalu |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 tahun lalu |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 tahun lalu |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 tahun lalu |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 tahun lalu |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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lightFlareData.cpp
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
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lightFlareData.h
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 tahun lalu |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 tahun lalu |
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missionMarker.cpp
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e1a127715e
sanity checks
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3 tahun lalu |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 tahun lalu |
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notesObject.cpp
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5de19404d9
mac compile fixes
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5 tahun lalu |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 tahun lalu |
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objectTypes.h
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e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
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3 tahun lalu |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 tahun lalu |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 tahun lalu |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 tahun lalu |
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pathShape.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 tahun lalu |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 tahun lalu |
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physicalZone.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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3 tahun lalu |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 tahun lalu |
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player.cpp
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77ef842670
particle emission safeties
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3 tahun lalu |
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player.h
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 tahun lalu |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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prefab.cpp
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 tahun lalu |
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prefab.h
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 tahun lalu |
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projectile.cpp
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33210c4a1e
minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated
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4 tahun lalu |
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projectile.h
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
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proximityMine.cpp
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93faa243ac
cleanups for sound assets
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4 tahun lalu |
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proximityMine.h
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 tahun lalu |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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rigidShape.cpp
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93faa243ac
cleanups for sound assets
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4 tahun lalu |
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rigidShape.h
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93faa243ac
cleanups for sound assets
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4 tahun lalu |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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shapeBase.cpp
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15ef8b4fbe
Cleaned up implementation of #712
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4 tahun lalu |
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shapeBase.h
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943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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3 tahun lalu |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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shapeImage.cpp
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7efab038d1
Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups
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3 tahun lalu |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 tahun lalu |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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4 tahun lalu |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 tahun lalu |
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trigger.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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3 tahun lalu |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 tahun lalu |
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tsStatic.cpp
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a75c64fef3
tsstatic aug cleanups
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3 tahun lalu |
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tsStatic.h
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5ec4e8fb62
forgot the.h
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3 tahun lalu |
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zone.cpp
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 tahun lalu |
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zone.h
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 tahun lalu |