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AI
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e489e0cd18
go ahead and allow follow without needing a navmesh
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8 meses atrás |
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assets
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a3d2d13d39
remove stray methods.
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7 meses atrás |
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decal
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ddac695252
unintialized variable cleanups
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7 meses atrás |
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examples
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efbe5e90f5
virtuals removed
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1 ano atrás |
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fps
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d0d2e1f343
handle relfecting the health of the controlled object
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9 meses atrás |
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fx
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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7 meses atrás |
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gameBase
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 meses atrás |
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lighting
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b2fe48ab8d
more merge conflicts
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9 meses atrás |
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physics
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f31acf774e
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
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8 meses atrás |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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sfx
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9fe13d6a32
sfxEmitter destrctor safties
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7 meses atrás |
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turret
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2ac15f74f2
Merge pull request #1443 from Azaezel/alpha41/controlModel
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8 meses atrás |
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vehicles
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a05ff4f351
kill dupe controlmap tracking var define
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8 meses atrás |
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Scene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 meses atrás |
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Scene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 meses atrás |
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SceneGroup.cpp
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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7 meses atrás |
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SceneGroup.h
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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7 meses atrás |
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SubScene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 meses atrás |
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SubScene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 meses atrás |
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accumulationVolume.cpp
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73ad92b757
review notes from Az
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9 meses atrás |
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accumulationVolume.h
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73ad92b757
review notes from Az
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9 meses atrás |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 anos atrás |
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aiClient.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 anos atrás |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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aiPlayer.cpp
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f633ef3a3d
fill in the validated variables
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10 meses atrás |
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aiPlayer.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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camera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 meses atrás |
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camera.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 anos atrás |
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cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 anos atrás |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 anos atrás |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 anos atrás |
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convexShape.cpp
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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11 meses atrás |
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convexShape.h
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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1 ano atrás |
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debris.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 meses atrás |
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debris.h
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f31acf774e
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
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8 meses atrás |
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gameFunctions.cpp
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3210325f3f
elevated mAicontroller to shapebase
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8 meses atrás |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 anos atrás |
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gameMode.cpp
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73ad92b757
review notes from Az
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9 meses atrás |
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gameMode.h
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73ad92b757
review notes from Az
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9 meses atrás |
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gameTSCtrl.cpp
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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9 meses atrás |
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gameTSCtrl.h
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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9 meses atrás |
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groundPlane.cpp
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f633ef3a3d
fill in the validated variables
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10 meses atrás |
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groundPlane.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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guiMaterialPreview.cpp
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7810ee4f51
Update guiMaterialPreview.cpp
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1 ano atrás |
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guiMaterialPreview.h
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a92b9d0e2d
code review with az
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1 ano atrás |
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guiNoMouseCtrl.cpp
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efbe5e90f5
virtuals removed
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1 ano atrás |
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guiObjectView.cpp
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f633ef3a3d
fill in the validated variables
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10 meses atrás |
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guiObjectView.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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item.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 meses atrás |
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item.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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levelInfo.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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7 meses atrás |
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levelInfo.h
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73ad92b757
review notes from Az
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9 meses atrás |
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lightAnimData.cpp
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fcd2d38deb
further validator cleanups
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9 meses atrás |
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lightAnimData.h
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f633ef3a3d
fill in the validated variables
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10 meses atrás |
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lightBase.cpp
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f633ef3a3d
fill in the validated variables
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10 meses atrás |
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lightBase.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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lightDescription.cpp
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f633ef3a3d
fill in the validated variables
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10 meses atrás |
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lightDescription.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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lightFlareData.cpp
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73ad92b757
review notes from Az
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9 meses atrás |
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lightFlareData.h
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73ad92b757
review notes from Az
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9 meses atrás |
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missionArea.cpp
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f633ef3a3d
fill in the validated variables
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10 meses atrás |
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missionArea.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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missionMarker.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 meses atrás |
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missionMarker.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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notesObject.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 anos atrás |
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notesObject.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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objectTypes.h
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3210325f3f
elevated mAicontroller to shapebase
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8 meses atrás |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 anos atrás |
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occlusionVolume.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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pathCamera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 meses atrás |
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pathCamera.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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pathShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 meses atrás |
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pathShape.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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physicalZone.cpp
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f633ef3a3d
fill in the validated variables
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10 meses atrás |
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physicalZone.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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player.cpp
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618ddbc9ba
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
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8 meses atrás |
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player.h
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20976b485c
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
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8 meses atrás |
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pointLight.cpp
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f633ef3a3d
fill in the validated variables
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10 meses atrás |
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pointLight.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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portal.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 anos atrás |
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portal.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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prefab.cpp
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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1 ano atrás |
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prefab.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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projectile.cpp
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f0c0f3c42c
projectile augs
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8 meses atrás |
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projectile.h
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f31acf774e
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
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8 meses atrás |
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proximityMine.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 meses atrás |
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proximityMine.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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rigid.cpp
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325b3a97c0
skip out on impulses that have no chance of moving the object
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10 meses atrás |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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rigidShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 meses atrás |
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rigidShape.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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scopeAlwaysShape.cpp
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2 anos atrás |
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shapeBase.cpp
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618ddbc9ba
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
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8 meses atrás |
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shapeBase.h
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618ddbc9ba
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
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8 meses atrás |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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shapeImage.cpp
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f633ef3a3d
fill in the validated variables
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10 meses atrás |
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spotLight.cpp
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f633ef3a3d
fill in the validated variables
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10 meses atrás |
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spotLight.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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staticShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 meses atrás |
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staticShape.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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trigger.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 meses atrás |
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trigger.h
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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1 ano atrás |
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tsStatic.cpp
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b4eb885aae
fix forceDetail
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9 meses atrás |
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tsStatic.h
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e2a0fbefa3
add lod selection for visiblemesh collisions
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11 meses atrás |
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zone.cpp
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d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
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2 anos atrás |
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zone.h
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efbe5e90f5
virtuals removed
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1 ano atrás |