JeffR 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 7 meses atrás
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AI e489e0cd18 go ahead and allow follow without needing a navmesh 8 meses atrás
assets a3d2d13d39 remove stray methods. 7 meses atrás
decal ddac695252 unintialized variable cleanups 7 meses atrás
examples efbe5e90f5 virtuals removed 1 ano atrás
fps d0d2e1f343 handle relfecting the health of the controlled object 9 meses atrás
fx 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 meses atrás
gameBase bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 meses atrás
lighting b2fe48ab8d more merge conflicts 9 meses atrás
physics f31acf774e Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 8 meses atrás
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 anos atrás
sfx 9fe13d6a32 sfxEmitter destrctor safties 7 meses atrás
turret 2ac15f74f2 Merge pull request #1443 from Azaezel/alpha41/controlModel 8 meses atrás
vehicles a05ff4f351 kill dupe controlmap tracking var define 8 meses atrás
Scene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 meses atrás
Scene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 meses atrás
SceneGroup.cpp 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 7 meses atrás
SceneGroup.h 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 7 meses atrás
SubScene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 meses atrás
SubScene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 meses atrás
accumulationVolume.cpp 73ad92b757 review notes from Az 9 meses atrás
accumulationVolume.h 73ad92b757 review notes from Az 9 meses atrás
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 anos atrás
aiClient.h efbe5e90f5 virtuals removed 1 ano atrás
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 anos atrás
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
aiPlayer.cpp f633ef3a3d fill in the validated variables 10 meses atrás
aiPlayer.h efbe5e90f5 virtuals removed 1 ano atrás
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 meses atrás
camera.h efbe5e90f5 virtuals removed 1 ano atrás
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 anos atrás
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 anos atrás
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 anos atrás
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 anos atrás
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 meses atrás
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 ano atrás
debris.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 meses atrás
debris.h f31acf774e Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 8 meses atrás
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase 8 meses atrás
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 anos atrás
gameMode.cpp 73ad92b757 review notes from Az 9 meses atrás
gameMode.h 73ad92b757 review notes from Az 9 meses atrás
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes 9 meses atrás
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes 9 meses atrás
groundPlane.cpp f633ef3a3d fill in the validated variables 10 meses atrás
groundPlane.h efbe5e90f5 virtuals removed 1 ano atrás
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 1 ano atrás
guiMaterialPreview.h a92b9d0e2d code review with az 1 ano atrás
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 ano atrás
guiObjectView.cpp f633ef3a3d fill in the validated variables 10 meses atrás
guiObjectView.h efbe5e90f5 virtuals removed 1 ano atrás
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 meses atrás
item.h efbe5e90f5 virtuals removed 1 ano atrás
levelInfo.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 meses atrás
levelInfo.h 73ad92b757 review notes from Az 9 meses atrás
lightAnimData.cpp fcd2d38deb further validator cleanups 9 meses atrás
lightAnimData.h f633ef3a3d fill in the validated variables 10 meses atrás
lightBase.cpp f633ef3a3d fill in the validated variables 10 meses atrás
lightBase.h efbe5e90f5 virtuals removed 1 ano atrás
lightDescription.cpp f633ef3a3d fill in the validated variables 10 meses atrás
lightDescription.h efbe5e90f5 virtuals removed 1 ano atrás
lightFlareData.cpp 73ad92b757 review notes from Az 9 meses atrás
lightFlareData.h 73ad92b757 review notes from Az 9 meses atrás
missionArea.cpp f633ef3a3d fill in the validated variables 10 meses atrás
missionArea.h efbe5e90f5 virtuals removed 1 ano atrás
missionMarker.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 meses atrás
missionMarker.h efbe5e90f5 virtuals removed 1 ano atrás
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anos atrás
notesObject.h efbe5e90f5 virtuals removed 1 ano atrás
objectTypes.h 3210325f3f elevated mAicontroller to shapebase 8 meses atrás
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 anos atrás
occlusionVolume.h efbe5e90f5 virtuals removed 1 ano atrás
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 meses atrás
pathCamera.h efbe5e90f5 virtuals removed 1 ano atrás
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 meses atrás
pathShape.h efbe5e90f5 virtuals removed 1 ano atrás
physicalZone.cpp f633ef3a3d fill in the validated variables 10 meses atrás
physicalZone.h efbe5e90f5 virtuals removed 1 ano atrás
player.cpp 618ddbc9ba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 8 meses atrás
player.h 20976b485c Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 8 meses atrás
pointLight.cpp f633ef3a3d fill in the validated variables 10 meses atrás
pointLight.h efbe5e90f5 virtuals removed 1 ano atrás
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anos atrás
portal.h efbe5e90f5 virtuals removed 1 ano atrás
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 ano atrás
prefab.h efbe5e90f5 virtuals removed 1 ano atrás
projectile.cpp f0c0f3c42c projectile augs 8 meses atrás
projectile.h f31acf774e Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 8 meses atrás
proximityMine.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 meses atrás
proximityMine.h efbe5e90f5 virtuals removed 1 ano atrás
resource.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
rigid.cpp 325b3a97c0 skip out on impulses that have no chance of moving the object 10 meses atrás
rigid.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
rigidShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 meses atrás
rigidShape.h efbe5e90f5 virtuals removed 1 ano atrás
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 anos atrás
shapeBase.cpp 618ddbc9ba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 8 meses atrás
shapeBase.h 618ddbc9ba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 8 meses atrás
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
shapeImage.cpp f633ef3a3d fill in the validated variables 10 meses atrás
spotLight.cpp f633ef3a3d fill in the validated variables 10 meses atrás
spotLight.h efbe5e90f5 virtuals removed 1 ano atrás
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 meses atrás
staticShape.h efbe5e90f5 virtuals removed 1 ano atrás
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 meses atrás
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 ano atrás
tsStatic.cpp b4eb885aae fix forceDetail 9 meses atrás
tsStatic.h e2a0fbefa3 add lod selection for visiblemesh collisions 11 meses atrás
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 anos atrás
zone.h efbe5e90f5 virtuals removed 1 ano atrás