JeffR 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 6 months ago
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T3D 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 6 months ago
Verve 89b0c7f73b Console Refactor 2 years ago
afx 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 months ago
app 8c812cb448 initial commit 7 months ago
assets 51a43d5be1 Fixed bad return type for AssetManager::getAssetLooseFile 7 months ago
cinterface 87c6884433 Expose SimObjectPtr C-API functions using EngineAPI 2 years ago
collision 25d6ee5372 backup 1 year ago
console 76b33ab57b unintialized variable cleanups 7 months ago
core 2c15877d5a add extra safeties to safe_delete macros 7 months ago
environment a3d2d13d39 remove stray methods. 7 months ago
forest bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 months ago
gfx 2e15018ad3 minor followup to #1494 7 months ago
gui 0e6c33f78a Fixed gui editor drag and drop behavior for image, shape, and sound 7 months ago
i18n 89b0c7f73b Console Refactor 2 years ago
lighting 59c52fc94c Fix for bug reported by Rod 1 year ago
main aeea20f078 mem report cleanups 7 months ago
materials 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 months ago
math f24e9f5195 Update mathTypes.cpp 7 months ago
module 46f6f6a9da Added field to ModuleDefinition for priority, which can be used to process/sort them in priority order 1 year ago
navigation 9e2666ed09 nav editor compliance 8 months ago
persistence b36ec14194 add typeS16 10 months ago
platform 4a1019619f Update platformMemory.cpp 7 months ago
platformMac 9bc06f0887 main dir 2 years ago
platformPOSIX 4ae888e4f8 Update POSIXFileio.cpp 2 years ago
platformSDL 05a083ca6f Merge pull request #1234 from marauder2k9-torque/virtuals-override 1 year ago
platformWin32 d8315267e8 clear utf16 cache 7 months ago
platformX11 247b12e795 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 4 years ago
platformX86UNIX a24149ba3b * Adjustment: Tweak the include paths for platformPOSIX.h. 4 years ago
postFx 1e2b6c4e35 remove shaderconst timer clamp 7 months ago
renderInstance ddac695252 unintialized variable cleanups 7 months ago
scene 8f856dd7cd build fixes missed by copy over 7 months ago
sfx fcd2d38deb further validator cleanups 9 months ago
shaderGen f41cdaaa7e Merge pull request #1430 from Azaezel/alpha41/GFXRedundancyCleanups 9 months ago
sim 5ab2419826 more stringtable leveraging 7 months ago
sqlite 0780cac6c8 Fix for build 3 years ago
terrain 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 months ago
testing 78667ca43f Update ScriptTest.cpp 7 months ago
ts 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 months ago
util 5c701fe09e file write clarifications 1 year ago
windowManager 2b295fb7f0 rest of virtuals removed 1 year ago
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 years ago
CMakeLists.txt 8c663a19a5 generalized ai subsystem wipwork 8 months ago
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 years ago