Areloch 54f1d8c18e Merge pull request #2250 from Areloch/popupMenuFixesPR před 7 roky
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inspector abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. před 8 roky
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiDebugger.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows před 7 roky
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiEditCtrl.cpp 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess před 7 roky
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes před 9 roky
guiFilterCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess před 7 roky
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiGraphCtrl.cpp a0eebd01c8 refactor to avoid shadowvars před 7 roky
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: před 10 roky
guiImageList.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiInspector.cpp 36c3a4d371 (crashfix) clean up shadowvar followup. před 7 roky
guiInspector.h b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. před 8 roky
guiInspectorTypes.cpp f0c29172ca gui shadowvar cleanups před 7 roky
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiMenuBar.cpp 8ec82013ca corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports. před 7 roky
guiMenuBar.h cfe977584d Added function to guiMenuBar to find a menu by name. před 8 roky
guiParticleGraphCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiPopupMenuCtrl.cpp 8ec82013ca corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports. před 7 roky
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. před 8 roky
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: před 10 roky
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiShapeEdPreview.cpp 1c62080f7f cleaned up member::radius před 7 roky
guiShapeEdPreview.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
popupMenu.cpp 54f1d8c18e Merge pull request #2250 from Areloch/popupMenuFixesPR před 7 roky
popupMenu.h 54f1d8c18e Merge pull request #2250 from Areloch/popupMenuFixesPR před 7 roky