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AI
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63e3632d00
expand setMoveTrigger to take true or false
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6 mesiacov pred |
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assets
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4eae51992e
shapes are optional for projectiles. not mandatory.
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6 mesiacov pred |
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decal
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ddac695252
unintialized variable cleanups
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7 mesiacov pred |
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examples
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e8ccb3443a
try to load shapes during preload
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6 mesiacov pred |
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fps
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1918ecfdd6
feedback from az
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6 mesiacov pred |
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fx
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4eae51992e
shapes are optional for projectiles. not mandatory.
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6 mesiacov pred |
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gameBase
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 mesiacov pred |
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lighting
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b2fe48ab8d
more merge conflicts
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9 mesiacov pred |
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physics
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e8ccb3443a
try to load shapes during preload
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6 mesiacov pred |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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sfx
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9fe13d6a32
sfxEmitter destrctor safties
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7 mesiacov pred |
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turret
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ca1604170d
initial commit
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6 mesiacov pred |
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vehicles
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ca1604170d
initial commit
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6 mesiacov pred |
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Scene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 mesiacov pred |
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Scene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 mesiacov pred |
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SceneGroup.cpp
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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6 mesiacov pred |
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SceneGroup.h
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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6 mesiacov pred |
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SubScene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 mesiacov pred |
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SubScene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 mesiacov pred |
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accumulationVolume.cpp
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73ad92b757
review notes from Az
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9 mesiacov pred |
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accumulationVolume.h
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73ad92b757
review notes from Az
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9 mesiacov pred |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 rokov pred |
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aiClient.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 rokov pred |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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aiPlayer.cpp
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63e3632d00
expand setMoveTrigger to take true or false
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6 mesiacov pred |
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aiPlayer.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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camera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 mesiacov pred |
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camera.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 rokov pred |
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cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 rokov pred |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 rokov pred |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 rokov pred |
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convexShape.cpp
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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11 mesiacov pred |
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convexShape.h
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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1 rok pred |
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debris.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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6 mesiacov pred |
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debris.h
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ca1604170d
initial commit
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6 mesiacov pred |
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gameFunctions.cpp
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3210325f3f
elevated mAicontroller to shapebase
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8 mesiacov pred |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 rokov pred |
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gameMode.cpp
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73ad92b757
review notes from Az
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9 mesiacov pred |
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gameMode.h
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73ad92b757
review notes from Az
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9 mesiacov pred |
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gameTSCtrl.cpp
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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9 mesiacov pred |
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gameTSCtrl.h
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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9 mesiacov pred |
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groundPlane.cpp
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f633ef3a3d
fill in the validated variables
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10 mesiacov pred |
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groundPlane.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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guiMaterialPreview.cpp
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7810ee4f51
Update guiMaterialPreview.cpp
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1 rok pred |
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guiMaterialPreview.h
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a92b9d0e2d
code review with az
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1 rok pred |
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guiNoMouseCtrl.cpp
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efbe5e90f5
virtuals removed
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1 rok pred |
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guiObjectView.cpp
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e8ccb3443a
try to load shapes during preload
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6 mesiacov pred |
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guiObjectView.h
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e8ccb3443a
try to load shapes during preload
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6 mesiacov pred |
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item.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 mesiacov pred |
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item.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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levelInfo.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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7 mesiacov pred |
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levelInfo.h
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73ad92b757
review notes from Az
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9 mesiacov pred |
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lightAnimData.cpp
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fcd2d38deb
further validator cleanups
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9 mesiacov pred |
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lightAnimData.h
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f633ef3a3d
fill in the validated variables
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10 mesiacov pred |
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lightBase.cpp
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f633ef3a3d
fill in the validated variables
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10 mesiacov pred |
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lightBase.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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lightDescription.cpp
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f633ef3a3d
fill in the validated variables
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10 mesiacov pred |
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lightDescription.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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lightFlareData.cpp
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73ad92b757
review notes from Az
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9 mesiacov pred |
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lightFlareData.h
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73ad92b757
review notes from Az
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9 mesiacov pred |
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missionArea.cpp
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0a1e3f74ed
remove terrain dependency from mission area
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6 mesiacov pred |
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missionArea.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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missionMarker.cpp
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ca1604170d
initial commit
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6 mesiacov pred |
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missionMarker.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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notesObject.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 rokov pred |
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notesObject.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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objectTypes.h
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3210325f3f
elevated mAicontroller to shapebase
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8 mesiacov pred |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 rokov pred |
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occlusionVolume.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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pathCamera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 mesiacov pred |
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pathCamera.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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pathShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 mesiacov pred |
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pathShape.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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physicalZone.cpp
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f633ef3a3d
fill in the validated variables
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10 mesiacov pred |
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physicalZone.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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player.cpp
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5c9e34a90c
Merge pull request #1515 from Azaezel/alpha41/preLoad
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6 mesiacov pred |
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player.h
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5d641929cf
player and ground cover
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6 mesiacov pred |
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pointLight.cpp
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f633ef3a3d
fill in the validated variables
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10 mesiacov pred |
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pointLight.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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portal.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 rokov pred |
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portal.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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prefab.cpp
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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1 rok pred |
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prefab.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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projectile.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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6 mesiacov pred |
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projectile.h
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1949ff9d7b
projectile
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6 mesiacov pred |
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proximityMine.cpp
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ca1604170d
initial commit
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6 mesiacov pred |
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proximityMine.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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rigid.cpp
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325b3a97c0
skip out on impulses that have no chance of moving the object
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10 mesiacov pred |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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rigidShape.cpp
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ca1604170d
initial commit
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6 mesiacov pred |
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rigidShape.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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scopeAlwaysShape.cpp
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2 rokov pred |
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shapeBase.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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6 mesiacov pred |
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shapeBase.h
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ca1604170d
initial commit
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6 mesiacov pred |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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shapeImage.cpp
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e8ccb3443a
try to load shapes during preload
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6 mesiacov pred |
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spotLight.cpp
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f633ef3a3d
fill in the validated variables
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10 mesiacov pred |
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spotLight.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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staticShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 mesiacov pred |
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staticShape.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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trigger.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 mesiacov pred |
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trigger.h
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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1 rok pred |
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tsStatic.cpp
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e8ccb3443a
try to load shapes during preload
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6 mesiacov pred |
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tsStatic.h
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ca1604170d
initial commit
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6 mesiacov pred |
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zone.cpp
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d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
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2 rokov pred |
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zone.h
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efbe5e90f5
virtuals removed
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1 rok pred |