AzaezelX 4eae51992e shapes are optional for projectiles. not mandatory. 6 mesiacov pred
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AI 63e3632d00 expand setMoveTrigger to take true or false 6 mesiacov pred
assets 4eae51992e shapes are optional for projectiles. not mandatory. 6 mesiacov pred
decal ddac695252 unintialized variable cleanups 7 mesiacov pred
examples e8ccb3443a try to load shapes during preload 6 mesiacov pred
fps 1918ecfdd6 feedback from az 6 mesiacov pred
fx 4eae51992e shapes are optional for projectiles. not mandatory. 6 mesiacov pred
gameBase bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 mesiacov pred
lighting b2fe48ab8d more merge conflicts 9 mesiacov pred
physics e8ccb3443a try to load shapes during preload 6 mesiacov pred
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 rokov pred
sfx 9fe13d6a32 sfxEmitter destrctor safties 7 mesiacov pred
turret ca1604170d initial commit 6 mesiacov pred
vehicles ca1604170d initial commit 6 mesiacov pred
Scene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 mesiacov pred
Scene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 mesiacov pred
SceneGroup.cpp 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 6 mesiacov pred
SceneGroup.h 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 6 mesiacov pred
SubScene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 mesiacov pred
SubScene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 mesiacov pred
accumulationVolume.cpp 73ad92b757 review notes from Az 9 mesiacov pred
accumulationVolume.h 73ad92b757 review notes from Az 9 mesiacov pred
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 rokov pred
aiClient.h efbe5e90f5 virtuals removed 1 rok pred
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 rokov pred
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
aiPlayer.cpp 63e3632d00 expand setMoveTrigger to take true or false 6 mesiacov pred
aiPlayer.h efbe5e90f5 virtuals removed 1 rok pred
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 mesiacov pred
camera.h efbe5e90f5 virtuals removed 1 rok pred
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 rokov pred
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 rokov pred
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 rokov pred
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 rokov pred
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 mesiacov pred
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 rok pred
debris.cpp 4eae51992e shapes are optional for projectiles. not mandatory. 6 mesiacov pred
debris.h ca1604170d initial commit 6 mesiacov pred
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase 8 mesiacov pred
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 rokov pred
gameMode.cpp 73ad92b757 review notes from Az 9 mesiacov pred
gameMode.h 73ad92b757 review notes from Az 9 mesiacov pred
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes 9 mesiacov pred
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes 9 mesiacov pred
groundPlane.cpp f633ef3a3d fill in the validated variables 10 mesiacov pred
groundPlane.h efbe5e90f5 virtuals removed 1 rok pred
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 1 rok pred
guiMaterialPreview.h a92b9d0e2d code review with az 1 rok pred
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 rok pred
guiObjectView.cpp e8ccb3443a try to load shapes during preload 6 mesiacov pred
guiObjectView.h e8ccb3443a try to load shapes during preload 6 mesiacov pred
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 mesiacov pred
item.h efbe5e90f5 virtuals removed 1 rok pred
levelInfo.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 mesiacov pred
levelInfo.h 73ad92b757 review notes from Az 9 mesiacov pred
lightAnimData.cpp fcd2d38deb further validator cleanups 9 mesiacov pred
lightAnimData.h f633ef3a3d fill in the validated variables 10 mesiacov pred
lightBase.cpp f633ef3a3d fill in the validated variables 10 mesiacov pred
lightBase.h efbe5e90f5 virtuals removed 1 rok pred
lightDescription.cpp f633ef3a3d fill in the validated variables 10 mesiacov pred
lightDescription.h efbe5e90f5 virtuals removed 1 rok pred
lightFlareData.cpp 73ad92b757 review notes from Az 9 mesiacov pred
lightFlareData.h 73ad92b757 review notes from Az 9 mesiacov pred
missionArea.cpp 0a1e3f74ed remove terrain dependency from mission area 6 mesiacov pred
missionArea.h efbe5e90f5 virtuals removed 1 rok pred
missionMarker.cpp ca1604170d initial commit 6 mesiacov pred
missionMarker.h efbe5e90f5 virtuals removed 1 rok pred
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 rokov pred
notesObject.h efbe5e90f5 virtuals removed 1 rok pred
objectTypes.h 3210325f3f elevated mAicontroller to shapebase 8 mesiacov pred
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 rokov pred
occlusionVolume.h efbe5e90f5 virtuals removed 1 rok pred
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 mesiacov pred
pathCamera.h efbe5e90f5 virtuals removed 1 rok pred
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 mesiacov pred
pathShape.h efbe5e90f5 virtuals removed 1 rok pred
physicalZone.cpp f633ef3a3d fill in the validated variables 10 mesiacov pred
physicalZone.h efbe5e90f5 virtuals removed 1 rok pred
player.cpp 5c9e34a90c Merge pull request #1515 from Azaezel/alpha41/preLoad 6 mesiacov pred
player.h 5d641929cf player and ground cover 6 mesiacov pred
pointLight.cpp f633ef3a3d fill in the validated variables 10 mesiacov pred
pointLight.h efbe5e90f5 virtuals removed 1 rok pred
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 rokov pred
portal.h efbe5e90f5 virtuals removed 1 rok pred
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 rok pred
prefab.h efbe5e90f5 virtuals removed 1 rok pred
projectile.cpp 4eae51992e shapes are optional for projectiles. not mandatory. 6 mesiacov pred
projectile.h 1949ff9d7b projectile 6 mesiacov pred
proximityMine.cpp ca1604170d initial commit 6 mesiacov pred
proximityMine.h efbe5e90f5 virtuals removed 1 rok pred
resource.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
rigid.cpp 325b3a97c0 skip out on impulses that have no chance of moving the object 10 mesiacov pred
rigid.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
rigidShape.cpp ca1604170d initial commit 6 mesiacov pred
rigidShape.h efbe5e90f5 virtuals removed 1 rok pred
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 rokov pred
shapeBase.cpp 4eae51992e shapes are optional for projectiles. not mandatory. 6 mesiacov pred
shapeBase.h ca1604170d initial commit 6 mesiacov pred
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
shapeImage.cpp e8ccb3443a try to load shapes during preload 6 mesiacov pred
spotLight.cpp f633ef3a3d fill in the validated variables 10 mesiacov pred
spotLight.h efbe5e90f5 virtuals removed 1 rok pred
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 mesiacov pred
staticShape.h efbe5e90f5 virtuals removed 1 rok pred
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 mesiacov pred
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 rok pred
tsStatic.cpp e8ccb3443a try to load shapes during preload 6 mesiacov pred
tsStatic.h ca1604170d initial commit 6 mesiacov pred
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 rokov pred
zone.h efbe5e90f5 virtuals removed 1 rok pred