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assets
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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3 anni fa |
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decal
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
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examples
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 anni fa |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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fx
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81aa43a4bd
Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
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3 anni fa |
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gameBase
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15ef8b4fbe
Cleaned up implementation of #712
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4 anni fa |
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lighting
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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3 anni fa |
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physics
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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sfx
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
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turret
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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4 anni fa |
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vehicles
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93faa243ac
cleanups for sound assets
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4 anni fa |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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5 anni fa |
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accumulationVolume.cpp
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
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accumulationVolume.h
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 anni fa |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 anni fa |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 anni fa |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 anni fa |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 anni fa |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 anni fa |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 anni fa |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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5 anni fa |
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cameraSpline.h
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a41b28f6b7
safety check
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5 anni fa |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 anni fa |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 anni fa |
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convexShape.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 anni fa |
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convexShape.h
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
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debris.cpp
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
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debris.h
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
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gameFunctions.cpp
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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4 anni fa |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 anni fa |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 anni fa |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 anni fa |
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groundPlane.cpp
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
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groundPlane.h
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 anni fa |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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item.cpp
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afb39d398f
code review:
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5 anni fa |
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item.h
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afb39d398f
code review:
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5 anni fa |
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levelInfo.cpp
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
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levelInfo.h
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 anni fa |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 anni fa |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 anni fa |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 anni fa |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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lightFlareData.cpp
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
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lightFlareData.h
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 anni fa |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 anni fa |
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missionMarker.cpp
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e1a127715e
sanity checks
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3 anni fa |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 anni fa |
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notesObject.cpp
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5de19404d9
mac compile fixes
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5 anni fa |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 anni fa |
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objectTypes.h
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e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
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3 anni fa |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 anni fa |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 anni fa |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 anni fa |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 anni fa |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 anni fa |
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physicalZone.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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3 anni fa |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 anni fa |
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player.cpp
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f0d919e859
sound asset conversions - materials
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4 anni fa |
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player.h
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 anni fa |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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prefab.cpp
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 anni fa |
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prefab.h
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 anni fa |
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projectile.cpp
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33210c4a1e
minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated
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4 anni fa |
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projectile.h
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
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proximityMine.cpp
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93faa243ac
cleanups for sound assets
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4 anni fa |
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proximityMine.h
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 anni fa |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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rigidShape.cpp
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93faa243ac
cleanups for sound assets
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4 anni fa |
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rigidShape.h
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93faa243ac
cleanups for sound assets
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4 anni fa |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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shapeBase.cpp
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15ef8b4fbe
Cleaned up implementation of #712
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4 anni fa |
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shapeBase.h
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15ef8b4fbe
Cleaned up implementation of #712
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4 anni fa |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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shapeImage.cpp
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15ef8b4fbe
Cleaned up implementation of #712
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4 anni fa |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 anni fa |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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4 anni fa |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 anni fa |
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trigger.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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3 anni fa |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 anni fa |
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tsStatic.cpp
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663335e556
TSStatic::updateMaterials() crashfix
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4 anni fa |
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tsStatic.h
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19e4643707
new method tsstatic.getNodeTransform
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4 anni fa |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 anni fa |
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zone.h
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dbf34df71d
select within zone pushbutton
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6 anni fa |