Robert MacGregor 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 anni fa
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assets 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 anni fa
decal 98a079a797 code duplication prune. should aid in stability 4 anni fa
examples 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 anni fa
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
fx 81aa43a4bd Fixed formatting to match the standard for TerrainMaterialAsset inspector fields 3 anni fa
gameBase 15ef8b4fbe Cleaned up implementation of #712 4 anni fa
lighting 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. 3 anni fa
physics 98a079a797 code duplication prune. should aid in stability 4 anni fa
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 anni fa
sfx 98a079a797 code duplication prune. should aid in stability 4 anni fa
turret 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. 4 anni fa
vehicles 93faa243ac cleanups for sound assets 4 anni fa
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 anni fa
accumulationVolume.cpp 98a079a797 code duplication prune. should aid in stability 4 anni fa
accumulationVolume.h 98a079a797 code duplication prune. should aid in stability 4 anni fa
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 anni fa
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 anni fa
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 anni fa
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 anni fa
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 anni fa
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 anni fa
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 anni fa
cameraSpline.cpp fabd5864fa uninitialized variables-t3d 5 anni fa
cameraSpline.h a41b28f6b7 safety check 5 anni fa
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 anni fa
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 anni fa
convexShape.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 anni fa
convexShape.h 98a079a797 code duplication prune. should aid in stability 4 anni fa
debris.cpp 98a079a797 code duplication prune. should aid in stability 4 anni fa
debris.h 98a079a797 code duplication prune. should aid in stability 4 anni fa
gameFunctions.cpp 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. 4 anni fa
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 anni fa
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 anni fa
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 anni fa
groundPlane.cpp 98a079a797 code duplication prune. should aid in stability 4 anni fa
groundPlane.h 98a079a797 code duplication prune. should aid in stability 4 anni fa
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 anni fa
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
item.cpp afb39d398f code review: 5 anni fa
item.h afb39d398f code review: 5 anni fa
levelInfo.cpp 98a079a797 code duplication prune. should aid in stability 4 anni fa
levelInfo.h 98a079a797 code duplication prune. should aid in stability 4 anni fa
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 anni fa
lightBase.cpp 6ade6f08ce Updated Assimp 5 anni fa
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 anni fa
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 anni fa
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
lightFlareData.cpp 98a079a797 code duplication prune. should aid in stability 4 anni fa
lightFlareData.h 98a079a797 code duplication prune. should aid in stability 4 anni fa
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 anni fa
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 anni fa
missionMarker.cpp e1a127715e sanity checks 3 anni fa
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 anni fa
notesObject.cpp 5de19404d9 mac compile fixes 5 anni fa
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 anni fa
objectTypes.h e04f844240 Scaling correction to probes in deferred mode to improve parallax adjustment 3 anni fa
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 anni fa
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 anni fa
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 anni fa
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 anni fa
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 anni fa
physicalZone.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable 3 anni fa
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 anni fa
player.cpp f0d919e859 sound asset conversions - materials 4 anni fa
player.h 98a079a797 code duplication prune. should aid in stability 4 anni fa
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 anni fa
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
portal.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
prefab.cpp 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 anni fa
prefab.h 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 anni fa
projectile.cpp 33210c4a1e minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated 4 anni fa
projectile.h 98a079a797 code duplication prune. should aid in stability 4 anni fa
proximityMine.cpp 93faa243ac cleanups for sound assets 4 anni fa
proximityMine.h 98a079a797 code duplication prune. should aid in stability 4 anni fa
resource.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 anni fa
rigid.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
rigidShape.cpp 93faa243ac cleanups for sound assets 4 anni fa
rigidShape.h 93faa243ac cleanups for sound assets 4 anni fa
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
shapeBase.cpp 15ef8b4fbe Cleaned up implementation of #712 4 anni fa
shapeBase.h 15ef8b4fbe Cleaned up implementation of #712 4 anni fa
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
shapeImage.cpp 15ef8b4fbe Cleaned up implementation of #712 4 anni fa
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 anni fa
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so 4 anni fa
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 anni fa
trigger.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable 3 anni fa
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 anni fa
tsStatic.cpp 663335e556 TSStatic::updateMaterials() crashfix 4 anni fa
tsStatic.h 19e4643707 new method tsstatic.getNodeTransform 4 anni fa
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 anni fa
zone.h dbf34df71d select within zone pushbutton 6 anni fa