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D3D11
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0bdacb8795
Testing just disabling gfx device enumeration in test mode
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2 роки тому |
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Null
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04f4a5fcf4
dedicated server nulltexturemanager work
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3 роки тому |
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bitmap
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a6f03897ed
Merge pull request #1016 from Azaezel/alpha41/mangledMath
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2 роки тому |
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gl
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89b0c7f73b
Console Refactor
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2 роки тому |
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sim
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63b2aba467
Apply suggestions from code review
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2 роки тому |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 роки тому |
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video
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 роки тому |
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gFont.cpp
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fd02044d20
cut control chars for font population
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2 роки тому |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 роки тому |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 роки тому |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 роки тому |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 роки тому |
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gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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2 роки тому |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxCubemap.cpp
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ad3c961579
get probes displaying with low Texture quality
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3 роки тому |
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gfxCubemap.h
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ad3c961579
get probes displaying with low Texture quality
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3 роки тому |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 роки тому |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 роки тому |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxDrawUtil.cpp
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 роки тому |
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gfxDrawUtil.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 роки тому |
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gfxEnums.h
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75625dc679
Reverse depth & 32F buffer format
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2 роки тому |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 роки тому |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 роки тому |
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gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2 роки тому |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 роки тому |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 роки тому |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 роки тому |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 роки тому |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 роки тому |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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2 роки тому |
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gfxStateBlock.h
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63b2aba467
Apply suggestions from code review
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2 роки тому |
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gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 роки тому |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 роки тому |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 роки тому |
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gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 роки тому |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 роки тому |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 роки тому |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 роки тому |
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gfxTextureManager.cpp
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d23ee397e6
adds wetness
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3 роки тому |
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gfxTextureManager.h
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d23ee397e6
adds wetness
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3 роки тому |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 роки тому |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 роки тому |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 роки тому |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 роки тому |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 роки тому |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 роки тому |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 роки тому |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 роки тому |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 роки тому |