Lukas Aldershaab 89b0c7f73b Console Refactor 2 роки тому
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D3D11 0bdacb8795 Testing just disabling gfx device enumeration in test mode 2 роки тому
Null 04f4a5fcf4 dedicated server nulltexturemanager work 3 роки тому
bitmap a6f03897ed Merge pull request #1016 from Azaezel/alpha41/mangledMath 2 роки тому
gl 89b0c7f73b Console Refactor 2 роки тому
sim 63b2aba467 Apply suggestions from code review 2 роки тому
util edd1e0a270 Removes Direct3D9 functionality. 8 роки тому
video f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 роки тому
gFont.cpp fd02044d20 cut control chars for font population 2 роки тому
gFont.h b9c207765e uninitialized variables-gfx 5 роки тому
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 роки тому
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 роки тому
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 роки тому
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 роки тому
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 роки тому
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality 3 роки тому
gfxCubemap.h ad3c961579 get probes displaying with low Texture quality 3 роки тому
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 роки тому
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 роки тому
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 роки тому
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 роки тому
gfxEnums.h 75625dc679 Reverse depth & 32F buffer format 2 роки тому
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 роки тому
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 роки тому
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 роки тому
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 роки тому
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 роки тому
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 роки тому
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 роки тому
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 роки тому
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 роки тому
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 роки тому
gfxStateBlock.h 63b2aba467 Apply suggestions from code review 2 роки тому
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 роки тому
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 роки тому
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 роки тому
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 роки тому
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 роки тому
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 роки тому
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 роки тому
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 роки тому
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 роки тому
gfxTextureManager.cpp d23ee397e6 adds wetness 3 роки тому
gfxTextureManager.h d23ee397e6 adds wetness 3 роки тому
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 роки тому
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 роки тому
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 роки тому
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 роки тому
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 роки тому
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 роки тому
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 роки тому
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 роки тому
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 роки тому
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 роки тому