Areloch fad103e4b1 Merge pull request #2126 from Areloch/FixComponentEditorDisplay пре 8 година
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tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. пре 8 година
creator.cpp 15f67015d3 Reordering initialization methods #1912 пре 8 година
creator.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
editTSCtrl.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. пре 9 година
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
editor.cpp 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. пре 9 година
editor.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
editorIconRegistry.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
editorIconRegistry.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gizmo.cpp f8702b717b Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well. пре 8 година
gizmo.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiConvexShapeEditorCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiConvexShapeEditorCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiDecalEditorCtrl.cpp 1ee127b753 more unused variable cleanups пре 9 година
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: пре 10 година
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiMissionAreaEditor.cpp 9907c4592e Fixed bad string compares and simdictionary пре 11 година
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiTerrPreviewCtrl.cpp 15f67015d3 Reordering initialization methods #1912 пре 8 година
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
tSelection.h 5c688260d5 Issue found with PVS-Studio: пре 10 година
terrainActions.cpp 1ee127b753 more unused variable cleanups пре 9 година
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. пре 12 година
terrainEditor.cpp 4df27e2109 Merge branch 'feature/SaharaUndo' into SaharaUndo пре 8 година
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
undoActions.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() пре 9 година
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl пре 11 година
worldEditor.cpp bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. пре 8 година
worldEditor.h bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. пре 8 година
worldEditorSelection.cpp b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. пре 8 година
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. пре 9 година