Brian Roberts a6f03897ed Merge pull request #1016 from Azaezel/alpha41/mangledMath 2 rokov pred
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D3D11 75625dc679 Reverse depth & 32F buffer format 2 rokov pred
Null 04f4a5fcf4 dedicated server nulltexturemanager work 3 rokov pred
bitmap a6f03897ed Merge pull request #1016 from Azaezel/alpha41/mangledMath 2 rokov pred
gl 0d4221fa59 uninitialized and unused value cleanups 2 rokov pred
sim 1b33b01eb1 add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values 2 rokov pred
util edd1e0a270 Removes Direct3D9 functionality. 8 rokov pred
video f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 rokov pred
gFont.cpp fd02044d20 cut control chars for font population 2 rokov pred
gFont.h b9c207765e uninitialized variables-gfx 5 rokov pred
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 rokov pred
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 rokov pred
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 rokov pred
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 rokov pred
gfxCardProfile.cpp 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 rokov pred
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality 3 rokov pred
gfxCubemap.h ad3c961579 get probes displaying with low Texture quality 3 rokov pred
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 rokov pred
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 rokov pred
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 rokov pred
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 rokov pred
gfxEnums.h 75625dc679 Reverse depth & 32F buffer format 2 rokov pred
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 rokov pred
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 rokov pred
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 rokov pred
gfxInit.cpp 98a4e7fb12 dedicated gfx device surpression 4 rokov pred
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 rokov pred
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 rokov pred
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 rokov pred
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 rokov pred
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 rokov pred
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
gfxStateBlock.cpp 75625dc679 Reverse depth & 32F buffer format 2 rokov pred
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. 5 rokov pred
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 rokov pred
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 rokov pred
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 rokov pred
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 rokov pred
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 rokov pred
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 rokov pred
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 rokov pred
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 rokov pred
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 rokov pred
gfxTextureManager.cpp d23ee397e6 adds wetness 3 rokov pred
gfxTextureManager.h d23ee397e6 adds wetness 3 rokov pred
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 rokov pred
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 rokov pred
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 rokov pred
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 rokov pred
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 rokov pred
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 rokov pred
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 rokov pred
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 rokov pred
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 rokov pred
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 rokov pred
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 rokov pred