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D3D11
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75625dc679
Reverse depth & 32F buffer format
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2 rokov pred |
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Null
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04f4a5fcf4
dedicated server nulltexturemanager work
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3 rokov pred |
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bitmap
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a6f03897ed
Merge pull request #1016 from Azaezel/alpha41/mangledMath
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2 rokov pred |
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gl
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0d4221fa59
uninitialized and unused value cleanups
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2 rokov pred |
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sim
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1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
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2 rokov pred |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 rokov pred |
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video
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 rokov pred |
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gFont.cpp
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fd02044d20
cut control chars for font population
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2 rokov pred |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 rokov pred |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 rokov pred |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 rokov pred |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 rokov pred |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 rokov pred |
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gfxCardProfile.cpp
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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3 rokov pred |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxCubemap.cpp
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ad3c961579
get probes displaying with low Texture quality
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3 rokov pred |
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gfxCubemap.h
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ad3c961579
get probes displaying with low Texture quality
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3 rokov pred |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 rokov pred |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 rokov pred |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxDrawUtil.cpp
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 rokov pred |
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gfxDrawUtil.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 rokov pred |
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gfxEnums.h
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75625dc679
Reverse depth & 32F buffer format
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2 rokov pred |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 rokov pred |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 rokov pred |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 rokov pred |
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gfxInit.cpp
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98a4e7fb12
dedicated gfx device surpression
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4 rokov pred |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 rokov pred |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 rokov pred |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 rokov pred |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 rokov pred |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 rokov pred |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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gfxStateBlock.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 rokov pred |
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gfxStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 rokov pred |
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gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 rokov pred |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 rokov pred |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 rokov pred |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 rokov pred |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 rokov pred |
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gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 rokov pred |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 rokov pred |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 rokov pred |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 rokov pred |
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gfxTextureManager.cpp
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d23ee397e6
adds wetness
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3 rokov pred |
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gfxTextureManager.h
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d23ee397e6
adds wetness
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3 rokov pred |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 rokov pred |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 rokov pred |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 rokov pred |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 rokov pred |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 rokov pred |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 rokov pred |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 rokov pred |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 rokov pred |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 rokov pred |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 rokov pred |