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D3D11
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63b2aba467
Apply suggestions from code review
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2 ani în urmă |
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Null
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04f4a5fcf4
dedicated server nulltexturemanager work
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3 ani în urmă |
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bitmap
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a6f03897ed
Merge pull request #1016 from Azaezel/alpha41/mangledMath
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2 ani în urmă |
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gl
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63b2aba467
Apply suggestions from code review
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2 ani în urmă |
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sim
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63b2aba467
Apply suggestions from code review
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2 ani în urmă |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 ani în urmă |
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video
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 ani în urmă |
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gFont.cpp
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fd02044d20
cut control chars for font population
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2 ani în urmă |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 ani în urmă |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 ani în urmă |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 ani în urmă |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 ani în urmă |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 ani în urmă |
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gfxCardProfile.cpp
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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3 ani în urmă |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxCubemap.cpp
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ad3c961579
get probes displaying with low Texture quality
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3 ani în urmă |
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gfxCubemap.h
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ad3c961579
get probes displaying with low Texture quality
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3 ani în urmă |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 ani în urmă |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 ani în urmă |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxDrawUtil.cpp
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 ani în urmă |
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gfxDrawUtil.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 ani în urmă |
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gfxEnums.h
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75625dc679
Reverse depth & 32F buffer format
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2 ani în urmă |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 ani în urmă |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 ani în urmă |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 ani în urmă |
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gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2 ani în urmă |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 ani în urmă |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 ani în urmă |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 ani în urmă |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 ani în urmă |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 ani în urmă |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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2 ani în urmă |
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gfxStateBlock.h
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63b2aba467
Apply suggestions from code review
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2 ani în urmă |
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gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 ani în urmă |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 ani în urmă |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 ani în urmă |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 ani în urmă |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 ani în urmă |
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gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 ani în urmă |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 ani în urmă |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 ani în urmă |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 ani în urmă |
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gfxTextureManager.cpp
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d23ee397e6
adds wetness
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3 ani în urmă |
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gfxTextureManager.h
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d23ee397e6
adds wetness
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3 ani în urmă |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 ani în urmă |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 ani în urmă |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 ani în urmă |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 ani în urmă |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 ani în urmă |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 ani în urmă |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 ani în urmă |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 ani în urmă |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 ani în urmă |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 ani în urmă |