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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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6 роки тому |
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gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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6 роки тому |
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guiAnimBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 роки тому |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiBitmapBarCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 роки тому |
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guiBitmapBorderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiBitmapCtrl.cpp
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bed3be278c
GuiBitmapCtrl named texture fixes.
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4 роки тому |
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guiBitmapCtrl.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 роки тому |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 роки тому |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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7 роки тому |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 роки тому |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 роки тому |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiDecoyCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 роки тому |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 роки тому |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiFileTreeCtrl.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 роки тому |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiGameListMenuCtrl.cpp
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724e4f423c
* BugFix: Correct an ASAN reported memory access error when calling updateHeight on GuiGameListMenuCtrl when an invalid profile is initially set.
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4 роки тому |
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guiGameListMenuCtrl.h
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666065ce6c
GuiGameListMenuCtrl Update
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4 роки тому |
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guiGameListOptionsCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 роки тому |
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guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 роки тому |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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guiListBoxCtrl.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 роки тому |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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guiMLTextCtrl.cpp
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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4 роки тому |
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guiMLTextCtrl.h
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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4 роки тому |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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13 роки тому |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiMaterialCtrl.cpp
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98a079a797
code duplication prune. should aid in stability
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4 роки тому |
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guiMaterialCtrl.h
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98a079a797
code duplication prune. should aid in stability
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4 роки тому |
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guiPopUpCtrl.cpp
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 роки тому |
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guiPopUpCtrl.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 роки тому |
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guiPopUpCtrlEx.cpp
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 роки тому |
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guiPopUpCtrlEx.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 роки тому |
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guiSliderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 роки тому |
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guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 роки тому |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 роки тому |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiTextEditCtrl.cpp
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abf5a09bc3
Removed duplicate checkbox image
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4 роки тому |
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guiTextEditCtrl.h
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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5 роки тому |
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guiTextEditSliderBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 роки тому |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 роки тому |
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guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 роки тому |
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guiTreeViewCtrl.cpp
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0dcd272b87
clean up more texture profile refs to kill spam
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4 роки тому |
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guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 роки тому |