Tim Barnes 6e17475f86 WIP shader work - not complete! 7 yıl önce
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T3D 6e17475f86 WIP shader work - not complete! 7 yıl önce
afx b7a6f6140c afx effect-vector and phrase membervar cleanups 7 yıl önce
app cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 yıl önce
assets 41507d2dd5 shadowvar cleanup 7 yıl önce
cinterface 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 yıl önce
collision 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 yıl önce
console 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 yıl önce
core 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 7 yıl önce
environment cc77e6d301 Fix for ScatterSky zOffset 7 yıl önce
forest 471bdcaefe Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction 7 yıl önce
gfx 6e17475f86 WIP shader work - not complete! 7 yıl önce
gui b4a1d18f42 Core implementation of Physical Based Rendering. 7 yıl önce
i18n 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 yıl önce
lighting 6e17475f86 WIP shader work - not complete! 7 yıl önce
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 7 yıl önce
materials 9a39afa0eb reflection probe updates 7 yıl önce
math b4a1d18f42 Core implementation of Physical Based Rendering. 7 yıl önce
module 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 yıl önce
navigation f0c29172ca gui shadowvar cleanups 7 yıl önce
persistence cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 yıl önce
platform cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 yıl önce
platformMac 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 yıl önce
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 yıl önce
platformSDL 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 yıl önce
platformWin32 b4a1d18f42 Core implementation of Physical Based Rendering. 7 yıl önce
platformX86UNIX 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 yıl önce
postFx 6e17475f86 WIP shader work - not complete! 7 yıl önce
renderInstance 9a39afa0eb reflection probe updates 7 yıl önce
scene b4a1d18f42 Core implementation of Physical Based Rendering. 7 yıl önce
sfx 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 yıl önce
shaderGen 9a39afa0eb reflection probe updates 7 yıl önce
sim cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 yıl önce
sqlite 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 yıl önce
terrain b19a4b22c8 Implementation of reflection and skylight probes. 7 yıl önce
testing d9a723d533 More cats and cpys in files that xcode doesn't see 7 yıl önce
ts b4a1d18f42 Core implementation of Physical Based Rendering. 7 yıl önce
util cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 yıl önce
windowManager 1098891565 Updates PlatformCursorController to use full set of SDL cursors. 7 yıl önce
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 yıl önce
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 yıl önce