Robert MacGregor 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. преди 3 години
..
D3D11 0527865462 set cubemapsaver profile to one that preserves sizes преди 4 години
Null 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
bitmap 880ac5a264 bump down saveScaledImage default to 256 преди 3 години
gl 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. преди 3 години
sim e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. преди 4 години
util edd1e0a270 Removes Direct3D9 functionality. преди 8 години
video 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. преди 4 години
gFont.cpp b9c207765e uninitialized variables-gfx преди 5 години
gFont.h b9c207765e uninitialized variables-gfx преди 5 години
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 преди 6 години
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
gfxAPI.cpp 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
gfxAdapter.h b9c207765e uninitialized variables-gfx преди 5 години
gfxCardProfile.cpp 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. преди 3 години
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) преди 7 години
gfxCubemap.h b9c207765e uninitialized variables-gfx преди 5 години
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxDevice.cpp 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
gfxDevice.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. преди 4 години
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. преди 4 години
gfxEnums.h 6d71bec417 gfx enum correction преди 5 години
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
gfxFence.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
gfxFormatUtils.h b9c207765e uninitialized variables-gfx преди 5 години
gfxInit.cpp 98a4e7fb12 dedicated gfx device surpression преди 4 години
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes преди 9 години
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order преди 9 години
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. преди 10 години
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support преди 9 години
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxResource.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions преди 9 години
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
gfxStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
gfxStringEnumTranslate.cpp 1c0f234d3a adress #510 - missing GFXFormatR11G11B10 macrohook преди 4 години
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() преди 7 години
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. преди 7 години
gfxTextureArray.cpp 481e2a7230 Improve terrain rendering, handle bug with no detail преди 5 години
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance преди 5 години
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 преди 5 години
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 преди 5 години
gfxTextureManager.cpp c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. преди 3 години
gfxTextureManager.h d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars преди 3 години
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. преди 12 години
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx преди 5 години
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators преди 6 години
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx преди 5 години
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. преди 8 години
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support преди 9 години
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support преди 9 години
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows преди 8 години
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. преди 11 години