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D3D11
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75625dc679
Reverse depth & 32F buffer format
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2 лет назад |
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Null
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04f4a5fcf4
dedicated server nulltexturemanager work
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3 лет назад |
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bitmap
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7872f01689
since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility.
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2 лет назад |
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gl
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75625dc679
Reverse depth & 32F buffer format
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2 лет назад |
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sim
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1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
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2 лет назад |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 лет назад |
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video
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 лет назад |
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gFont.cpp
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fd02044d20
cut control chars for font population
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2 лет назад |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 лет назад |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 лет назад |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 лет назад |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 лет назад |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 лет назад |
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gfxCardProfile.cpp
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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3 лет назад |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxCubemap.cpp
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ad3c961579
get probes displaying with low Texture quality
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3 лет назад |
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gfxCubemap.h
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ad3c961579
get probes displaying with low Texture quality
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3 лет назад |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 лет назад |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 лет назад |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxDrawUtil.cpp
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 лет назад |
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gfxDrawUtil.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 лет назад |
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gfxEnums.h
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75625dc679
Reverse depth & 32F buffer format
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2 лет назад |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 лет назад |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 лет назад |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 лет назад |
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gfxInit.cpp
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98a4e7fb12
dedicated gfx device surpression
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4 лет назад |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 лет назад |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 лет назад |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 лет назад |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 лет назад |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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gfxStateBlock.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 лет назад |
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gfxStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 лет назад |
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gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 лет назад |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 лет назад |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 лет назад |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 лет назад |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 лет назад |
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gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 лет назад |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 лет назад |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 лет назад |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 лет назад |
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gfxTextureManager.cpp
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d23ee397e6
adds wetness
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3 лет назад |
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gfxTextureManager.h
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d23ee397e6
adds wetness
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3 лет назад |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 лет назад |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 лет назад |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 лет назад |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 лет назад |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 лет назад |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 лет назад |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 лет назад |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 лет назад |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 лет назад |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 лет назад |