AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 лет назад
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D3D11 75625dc679 Reverse depth & 32F buffer format 2 лет назад
Null 04f4a5fcf4 dedicated server nulltexturemanager work 3 лет назад
bitmap 7872f01689 since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility. 2 лет назад
gl 75625dc679 Reverse depth & 32F buffer format 2 лет назад
sim 1b33b01eb1 add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values 2 лет назад
util edd1e0a270 Removes Direct3D9 functionality. 8 лет назад
video f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 лет назад
gFont.cpp fd02044d20 cut control chars for font population 2 лет назад
gFont.h b9c207765e uninitialized variables-gfx 5 лет назад
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 лет назад
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 лет назад
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 лет назад
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 лет назад
gfxCardProfile.cpp 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 лет назад
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality 3 лет назад
gfxCubemap.h ad3c961579 get probes displaying with low Texture quality 3 лет назад
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 лет назад
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 лет назад
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 лет назад
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 лет назад
gfxEnums.h 75625dc679 Reverse depth & 32F buffer format 2 лет назад
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 лет назад
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 лет назад
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 лет назад
gfxInit.cpp 98a4e7fb12 dedicated gfx device surpression 4 лет назад
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 лет назад
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 лет назад
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 лет назад
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 лет назад
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 лет назад
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxStateBlock.cpp 75625dc679 Reverse depth & 32F buffer format 2 лет назад
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. 5 лет назад
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 лет назад
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 лет назад
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 лет назад
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 лет назад
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 лет назад
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 лет назад
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 лет назад
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 лет назад
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 лет назад
gfxTextureManager.cpp d23ee397e6 adds wetness 3 лет назад
gfxTextureManager.h d23ee397e6 adds wetness 3 лет назад
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 лет назад
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 лет назад
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 лет назад
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 лет назад
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 лет назад
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 лет назад
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 лет назад
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 лет назад
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 лет назад
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 лет назад