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inspector
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abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
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8 роки тому |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiDebugger.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 роки тому |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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guiEditCtrl.cpp
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 роки тому |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 роки тому |
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guiFilterCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 роки тому |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiGraphCtrl.cpp
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a0eebd01c8
refactor to avoid shadowvars
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7 роки тому |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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10 роки тому |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiInspector.cpp
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36c3a4d371
(crashfix) clean up shadowvar followup.
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7 роки тому |
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guiInspector.h
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b5277e0f08
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
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8 роки тому |
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guiInspectorTypes.cpp
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f0c29172ca
gui shadowvar cleanups
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7 роки тому |
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guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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guiMenuBar.cpp
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8ec82013ca
corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports.
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7 роки тому |
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guiMenuBar.h
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cfe977584d
Added function to guiMenuBar to find a menu by name.
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8 роки тому |
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guiParticleGraphCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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guiPopupMenuCtrl.cpp
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8ec82013ca
corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports.
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7 роки тому |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 роки тому |
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guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 роки тому |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiShapeEdPreview.cpp
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1c62080f7f
cleaned up member::radius
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7 роки тому |
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guiShapeEdPreview.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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popupMenu.cpp
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54f1d8c18e
Merge pull request #2250 from Areloch/popupMenuFixesPR
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7 роки тому |
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popupMenu.h
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54f1d8c18e
Merge pull request #2250 from Areloch/popupMenuFixesPR
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7 роки тому |