Areloch 54f1d8c18e Merge pull request #2250 from Areloch/popupMenuFixesPR 7 роки тому
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inspector abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 8 роки тому
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiDebugger.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 роки тому
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiEditCtrl.cpp 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 роки тому
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 роки тому
guiFilterCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 роки тому
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiGraphCtrl.cpp a0eebd01c8 refactor to avoid shadowvars 7 роки тому
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 роки тому
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiInspector.cpp 36c3a4d371 (crashfix) clean up shadowvar followup. 7 роки тому
guiInspector.h b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 8 роки тому
guiInspectorTypes.cpp f0c29172ca gui shadowvar cleanups 7 роки тому
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiMenuBar.cpp 8ec82013ca corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports. 7 роки тому
guiMenuBar.h cfe977584d Added function to guiMenuBar to find a menu by name. 8 роки тому
guiParticleGraphCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiPopupMenuCtrl.cpp 8ec82013ca corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports. 7 роки тому
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 роки тому
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 роки тому
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiShapeEdPreview.cpp 1c62080f7f cleaned up member::radius 7 роки тому
guiShapeEdPreview.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
popupMenu.cpp 54f1d8c18e Merge pull request #2250 from Areloch/popupMenuFixesPR 7 роки тому
popupMenu.h 54f1d8c18e Merge pull request #2250 from Areloch/popupMenuFixesPR 7 роки тому