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inspector
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abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
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há 8 anos atrás |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiDebugger.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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há 7 anos atrás |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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guiEditCtrl.cpp
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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há 7 anos atrás |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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há 9 anos atrás |
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guiFilterCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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há 7 anos atrás |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiGraphCtrl.cpp
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a0eebd01c8
refactor to avoid shadowvars
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há 7 anos atrás |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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há 10 anos atrás |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiInspector.cpp
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36c3a4d371
(crashfix) clean up shadowvar followup.
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há 7 anos atrás |
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guiInspector.h
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b5277e0f08
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
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há 8 anos atrás |
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guiInspectorTypes.cpp
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f0c29172ca
gui shadowvar cleanups
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há 7 anos atrás |
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guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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guiMenuBar.cpp
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8ec82013ca
corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports.
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há 7 anos atrás |
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guiMenuBar.h
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cfe977584d
Added function to guiMenuBar to find a menu by name.
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há 8 anos atrás |
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guiParticleGraphCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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guiPopupMenuCtrl.cpp
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8ec82013ca
corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports.
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há 7 anos atrás |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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há 8 anos atrás |
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guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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há 10 anos atrás |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiShapeEdPreview.cpp
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1c62080f7f
cleaned up member::radius
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há 7 anos atrás |
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guiShapeEdPreview.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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popupMenu.cpp
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54f1d8c18e
Merge pull request #2250 from Areloch/popupMenuFixesPR
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há 7 anos atrás |
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popupMenu.h
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54f1d8c18e
Merge pull request #2250 from Areloch/popupMenuFixesPR
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há 7 anos atrás |