Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess %!s(int64=7) %!d(string=hai) anos
..
inspector abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. %!s(int64=8) %!d(string=hai) anos
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiDebugger.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows %!s(int64=7) %!d(string=hai) anos
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiEditCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess %!s(int64=7) %!d(string=hai) anos
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
guiFilterCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess %!s(int64=7) %!d(string=hai) anos
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiGraphCtrl.cpp a0eebd01c8 refactor to avoid shadowvars %!s(int64=7) %!d(string=hai) anos
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
guiImageList.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiInspector.cpp 36c3a4d371 (crashfix) clean up shadowvar followup. %!s(int64=7) %!d(string=hai) anos
guiInspector.h b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. %!s(int64=8) %!d(string=hai) anos
guiInspectorTypes.cpp f0c29172ca gui shadowvar cleanups %!s(int64=7) %!d(string=hai) anos
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiMenuBar.cpp 8ec82013ca corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports. %!s(int64=7) %!d(string=hai) anos
guiMenuBar.h cfe977584d Added function to guiMenuBar to find a menu by name. %!s(int64=8) %!d(string=hai) anos
guiParticleGraphCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiPopupMenuCtrl.cpp 8ec82013ca corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports. %!s(int64=7) %!d(string=hai) anos
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. %!s(int64=8) %!d(string=hai) anos
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiShapeEdPreview.cpp 1c62080f7f cleaned up member::radius %!s(int64=7) %!d(string=hai) anos
guiShapeEdPreview.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
popupMenu.cpp 8ec82013ca corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports. %!s(int64=7) %!d(string=hai) anos
popupMenu.h 8ec82013ca corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports. %!s(int64=7) %!d(string=hai) anos