AzaezelX e9415a0994 uninitialized variables-collision 5 роки тому
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assets 157b114ec7 Added ImageAsset type mode for cubemaps. 5 роки тому
decal 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 роки тому
examples 654fc29dc2 bounds to mBounds conflict avoidance 7 роки тому
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
fx 3c0360fd2f uninitialized variables-afx 5 роки тому
gameBase 954743f55c Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0 5 роки тому
lighting 60d0e73190 Enabled probe viz item for live updates of probes when working with them(auto-baking while on) 6 роки тому
physics 34d05ff16f Updates to various components, added a few new ones. 6 роки тому
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 роки тому
sfx fbfd3ed8ed clang: constructor initialization order 9 роки тому
turret 18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint 7 роки тому
vehicles 245994dbdd Merge branch 'rigidshapeReorg' of https://github.com/Azaezel/Torque3D into alpha40_ReactiveRigidReorg 6 роки тому
Scene.cpp e7bf49e801 Moved unneeded modules to Templates/Modules 6 роки тому
Scene.h e7bf49e801 Moved unneeded modules to Templates/Modules 6 роки тому
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 роки тому
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 роки тому
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod 7 роки тому
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 роки тому
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 роки тому
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
aiPlayer.cpp 76908eae3c Eliminate DefineConsoleMethod 7 роки тому
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 роки тому
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 роки тому
camera.h fcce9be33c obj-select -- object selection functionality 8 роки тому
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 роки тому
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 роки тому
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 роки тому
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 роки тому
convexShape.cpp e9415a0994 uninitialized variables-collision 5 роки тому
convexShape.h ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 роки тому
debris.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 роки тому
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 роки тому
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 роки тому
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 роки тому
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 роки тому
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 роки тому
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 роки тому
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiMaterialPreview.cpp 1c62080f7f cleaned up member::radius 7 роки тому
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 роки тому
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
item.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 роки тому
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 роки тому
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 роки тому
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 роки тому
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
lightBase.cpp 6ade6f08ce Updated Assimp 5 роки тому
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 роки тому
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 роки тому
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 роки тому
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 роки тому
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 роки тому
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 роки тому
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 роки тому
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 роки тому
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 роки тому
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 роки тому
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 роки тому
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 роки тому
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 роки тому
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 роки тому
player.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 роки тому
player.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 роки тому
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
portal.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
prefab.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 роки тому
prefab.h 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 роки тому
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 роки тому
projectile.h c32c9557ab enhanced-projectile 8 роки тому
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 роки тому
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 роки тому
resource.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 роки тому
rigid.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
rigidShape.cpp 245994dbdd Merge branch 'rigidshapeReorg' of https://github.com/Azaezel/Torque3D into alpha40_ReactiveRigidReorg 6 роки тому
rigidShape.h 6a930f3da1 rigid body on rigid body reactions 10 роки тому
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
shapeBase.cpp 76dbedb02f reskinning fixes 6 роки тому
shapeBase.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 роки тому
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
shapeImage.cpp 6ade6f08ce Updated Assimp 5 роки тому
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
staticShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 роки тому
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 роки тому
trigger.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 роки тому
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 роки тому
tsStatic.cpp e9415a0994 uninitialized variables-collision 5 роки тому
tsStatic.h 157b114ec7 Added ImageAsset type mode for cubemaps. 5 роки тому
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 роки тому
zone.h dbf34df71d select within zone pushbutton 6 роки тому