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assets
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157b114ec7
Added ImageAsset type mode for cubemaps.
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5 роки тому |
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decal
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 роки тому |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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7 роки тому |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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fx
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3c0360fd2f
uninitialized variables-afx
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5 роки тому |
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gameBase
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954743f55c
Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 роки тому |
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lighting
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60d0e73190
Enabled probe viz item for live updates of probes when working with them(auto-baking while on)
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6 роки тому |
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physics
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34d05ff16f
Updates to various components, added a few new ones.
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6 роки тому |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 роки тому |
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turret
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18edce6b2e
Merge pull request #2092 from Azaezel/AIAimpoint
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7 роки тому |
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vehicles
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245994dbdd
Merge branch 'rigidshapeReorg' of https://github.com/Azaezel/Torque3D into alpha40_ReactiveRigidReorg
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6 роки тому |
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Scene.cpp
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 роки тому |
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Scene.h
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 роки тому |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 роки тому |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 роки тому |
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aiClient.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 роки тому |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 роки тому |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 роки тому |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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aiPlayer.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 роки тому |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 роки тому |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 роки тому |
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camera.h
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fcce9be33c
obj-select -- object selection functionality
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8 роки тому |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 роки тому |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 роки тому |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 роки тому |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 роки тому |
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convexShape.cpp
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e9415a0994
uninitialized variables-collision
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5 роки тому |
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convexShape.h
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 роки тому |
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debris.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 роки тому |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 роки тому |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 роки тому |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 роки тому |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 роки тому |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 роки тому |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 роки тому |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiMaterialPreview.cpp
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1c62080f7f
cleaned up member::radius
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7 роки тому |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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7 роки тому |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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item.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 роки тому |
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item.h
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 роки тому |
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levelInfo.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 роки тому |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 роки тому |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 роки тому |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 роки тому |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 роки тому |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 роки тому |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 роки тому |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 роки тому |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 роки тому |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 роки тому |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 роки тому |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 роки тому |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 роки тому |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 роки тому |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 роки тому |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 роки тому |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 роки тому |
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player.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 роки тому |
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player.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 роки тому |
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pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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prefab.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 роки тому |
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prefab.h
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 роки тому |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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7 роки тому |
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projectile.h
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c32c9557ab
enhanced-projectile
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8 роки тому |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 роки тому |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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7 роки тому |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 роки тому |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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rigidShape.cpp
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245994dbdd
Merge branch 'rigidshapeReorg' of https://github.com/Azaezel/Torque3D into alpha40_ReactiveRigidReorg
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6 роки тому |
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rigidShape.h
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6a930f3da1
rigid body on rigid body reactions
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10 роки тому |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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shapeBase.cpp
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76dbedb02f
reskinning fixes
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6 роки тому |
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shapeBase.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 роки тому |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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shapeImage.cpp
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6ade6f08ce
Updated Assimp
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5 роки тому |
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spotLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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staticShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 роки тому |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 роки тому |
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trigger.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 роки тому |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 роки тому |
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tsStatic.cpp
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e9415a0994
uninitialized variables-collision
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5 роки тому |
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tsStatic.h
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157b114ec7
Added ImageAsset type mode for cubemaps.
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5 роки тому |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 роки тому |
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zone.h
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dbf34df71d
select within zone pushbutton
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6 роки тому |