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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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6 vuotta sitten |
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gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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6 vuotta sitten |
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guiAnimBitmapCtrl.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 vuotta sitten |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 vuotta sitten |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 vuotta sitten |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 vuotta sitten |
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guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 vuotta sitten |
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guiBitmapCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 vuotta sitten |
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guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 vuotta sitten |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 vuotta sitten |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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7 vuotta sitten |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 vuotta sitten |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 vuotta sitten |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiDecoyCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 vuotta sitten |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 vuotta sitten |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiFileTreeCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 vuotta sitten |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiGameListMenuCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 vuotta sitten |
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guiGameListMenuCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiGameListOptionsCtrl.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 vuotta sitten |
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guiGameListOptionsCtrl.h
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0ffd7f5620
Fix member vars left uninitialized in constructors
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11 vuotta sitten |
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guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 vuotta sitten |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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guiListBoxCtrl.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 vuotta sitten |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 vuotta sitten |
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guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 vuotta sitten |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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13 vuotta sitten |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiMaterialCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 vuotta sitten |
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guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiPopUpCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 vuotta sitten |
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guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiPopUpCtrlEx.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 vuotta sitten |
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guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 vuotta sitten |
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guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 vuotta sitten |
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guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 vuotta sitten |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 vuotta sitten |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiTextEditCtrl.cpp
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09c651c26d
Corrected profile for GameObjectAsset type field button
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6 vuotta sitten |
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guiTextEditCtrl.h
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09c651c26d
Corrected profile for GameObjectAsset type field button
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6 vuotta sitten |
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guiTextEditSliderBitmapCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 vuotta sitten |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 vuotta sitten |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiTextListCtrl.cpp
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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6 vuotta sitten |
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guiTextListCtrl.h
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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6 vuotta sitten |
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guiTreeViewCtrl.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 vuotta sitten |
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guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 vuotta sitten |