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assets
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cc9955e102
unused variable cleanup
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há 9 anos atrás |
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components
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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há 9 anos atrás |
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decal
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988bd47d52
Visibility change as sugested by dottools
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há 10 anos atrás |
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examples
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3a18819e1e
Issue found by PVS Studio:
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há 10 anos atrás |
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fps
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553cf260f1
Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
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há 9 anos atrás |
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fx
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e06018aeea
Properly initiates the max number of drops per batch to avoid possible corruption issues.
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há 9 anos atrás |
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gameBase
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212ac36cc1
Tidy up indentation in openvr changes
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há 9 anos atrás |
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physics
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5f463d09d9
replace fix #1736 for add physicShape datablock from the editor
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há 9 anos atrás |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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sfx
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355ce5d854
Andrew's fix for ear transform with detached camera.
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há 11 anos atrás |
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turret
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a27fddc29a
Turret Mounting
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há 9 anos atrás |
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vehicles
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937b8830e1
Vehicle Mounting
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há 9 anos atrás |
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accumulationVolume.cpp
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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há 9 anos atrás |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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há 11 anos atrás |
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aiClient.cpp
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2f48f31a6f
Fixed String comparisons.
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há 11 anos atrás |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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há 11 anos atrás |
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aiConnection.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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há 11 anos atrás |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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aiPlayer.cpp
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8121408029
doc correction
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há 9 anos atrás |
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aiPlayer.h
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ef3162616b
Removes an extraneous Namespace usage on a function declaration that could cause compiler errors.
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há 9 anos atrás |
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camera.cpp
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ba91478fad
Baseline working openvr code
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há 9 anos atrás |
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camera.h
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ba91478fad
Baseline working openvr code
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há 9 anos atrás |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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há 9 anos atrás |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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há 9 anos atrás |
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containerQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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containerQuery.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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convexShape.cpp
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3a18819e1e
Issue found by PVS Studio:
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há 10 anos atrás |
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convexShape.h
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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há 13 anos atrás |
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debris.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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há 11 anos atrás |
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debris.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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entity.cpp
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89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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há 9 anos atrás |
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entity.h
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510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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há 9 anos atrás |
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gameFunctions.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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há 9 anos atrás |
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gameFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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há 10 anos atrás |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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há 10 anos atrás |
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groundPlane.cpp
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91e542b8ec
SceneCullingState with culling and camera frustum
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há 12 anos atrás |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiMaterialPreview.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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há 11 anos atrás |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiObjectView.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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há 11 anos atrás |
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guiObjectView.h
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9205561c96
guiObjectView.setCameraRotation()
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há 12 anos atrás |
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item.cpp
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cd3b080526
Item Mounting
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há 9 anos atrás |
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item.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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há 11 anos atrás |
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levelInfo.cpp
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e0e1cbb3be
force a volume refresh on levelinfo AccuTexture change
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há 9 anos atrás |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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há 9 anos atrás |
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lightAnimData.cpp
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ad613f2e82
alternate to https://github.com/GarageGames/Torque3D/pull/1602
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há 9 anos atrás |
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lightAnimData.h
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ad613f2e82
alternate to https://github.com/GarageGames/Torque3D/pull/1602
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há 9 anos atrás |
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lightBase.cpp
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dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
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há 9 anos atrás |
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lightBase.h
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2753f562e8
shadow caching
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há 10 anos atrás |
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lightDescription.cpp
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2753f562e8
shadow caching
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há 10 anos atrás |
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lightDescription.h
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2753f562e8
shadow caching
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há 10 anos atrás |
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lightFlareData.cpp
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784f6f92d8
Fix lens flare in side-by-side view
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há 9 anos atrás |
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lightFlareData.h
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190f68b998
Fix SkatterSky flare occlusion.
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há 11 anos atrás |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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há 11 anos atrás |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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há 13 anos atrás |
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missionMarker.cpp
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a285b7b07b
SpawnSphere Mounting
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há 9 anos atrás |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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há 11 anos atrás |
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objectTypes.h
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dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
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há 9 anos atrás |
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occlusionVolume.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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há 11 anos atrás |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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há 11 anos atrás |
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physicalZone.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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physicalZone.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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player.cpp
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212ac36cc1
Tidy up indentation in openvr changes
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há 9 anos atrás |
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player.h
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6dbfe77ddb
Added a missed a preprocessor for when not using openVR.
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há 9 anos atrás |
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pointLight.cpp
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2753f562e8
shadow caching
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há 10 anos atrás |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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portal.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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prefab.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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prefab.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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projectile.cpp
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2fbf6bdb9d
Removed a space.
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há 10 anos atrás |
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projectile.h
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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há 12 anos atrás |
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proximityMine.cpp
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cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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há 11 anos atrás |
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proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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há 10 anos atrás |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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rigidShape.cpp
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8c2d5ee82c
RigidShape Mounting
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há 9 anos atrás |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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há 11 anos atrás |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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shapeBase.cpp
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e6159a590a
Add basic support for showing openvr controllers and tracked objects
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há 9 anos atrás |
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shapeBase.h
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ba91478fad
Baseline working openvr code
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há 9 anos atrás |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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shapeImage.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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há 11 anos atrás |
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spotLight.cpp
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2753f562e8
shadow caching
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há 10 anos atrás |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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staticShape.cpp
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c39ca2c25e
StaticShape Mounting
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há 9 anos atrás |
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staticShape.h
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963ef1ecdb
Merge pull request #1654 from Azaezel/shape_mounting
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há 9 anos atrás |
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trigger.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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há 10 anos atrás |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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há 13 anos atrás |
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tsStatic.cpp
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4c59f39c09
Merge pull request #1642 from Azaezel/globalAccumulation
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há 9 anos atrás |
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tsStatic.h
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a9f77c4ffd
TSStatic Mounting
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há 9 anos atrás |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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zone.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |