James Urquhart a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands пре 9 година
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D3D11 da6bcbeb2b Improvements to openvr code пре 9 година
D3D9 da6bcbeb2b Improvements to openvr code пре 9 година
Null 28d303c5ea Added immutable vertex and index buffers. пре 10 година
bitmap da6bcbeb2b Improvements to openvr code пре 9 година
gl ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl пре 9 година
sim 9a2a5b2a90 compile fix. пре 10 година
util 3e7c7b3e49 Merge pull request #622 from BeamNG/texel_pixel_offset пре 11 година
video 0ffd7f5620 Fix member vars left uninitialized in constructors пре 11 година
gFont.cpp bedc79aacb Merges in Monkey's fixes PR with a resolution for a conflict пре 10 година
gFont.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
genericConstBuffer.cpp 3496c549b5 Hardware Skinning Support пре 9 година
genericConstBuffer.h 3496c549b5 Hardware Skinning Support пре 9 година
gfxAPI.cpp 41e5caf22b Direct3D11 Engine/source changes пре 9 година
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxAdapter.h 64b751a7c8 Basic port of code пре 9 година
gfxCardProfile.cpp 3ab048c5b0 Fixes after feedback from Luis. пре 11 година
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxCubemap.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxCubemap.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxDevice.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. пре 9 година
gfxDevice.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. пре 9 година
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxDrawUtil.cpp a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands пре 9 година
gfxDrawUtil.h 9a05899d8e Allow drawing 2D squares with 0 rotation angle. пре 11 година
gfxEnums.h da6bcbeb2b Improvements to openvr code пре 9 година
gfxFence.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxFence.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxFontRenderBatcher.cpp a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands пре 9 година
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxFormatUtils.cpp d63b820e35 More fixes пре 12 година
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxInit.cpp b58f34da9b Correctly handle invalid openvr adapters пре 9 година
gfxInit.h 64b751a7c8 Basic port of code пре 9 година
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxOcclusionQuery.h 190f68b998 Fix SkatterSky flare occlusion. пре 11 година
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. пре 10 година
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support пре 9 година
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxResource.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxShader.cpp 41e5caf22b Direct3D11 Engine/source changes пре 9 година
gfxShader.h 41e5caf22b Direct3D11 Engine/source changes пре 9 година
gfxStateBlock.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxStateBlock.h dd08fd2e7d Add OpenGL support. пре 11 година
gfxStringEnumTranslate.cpp 41e5caf22b Direct3D11 Engine/source changes пре 9 година
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
gfxStructs.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxStructs.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxTarget.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxTextureHandle.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxTextureHandle.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxTextureManager.cpp fe5bf90153 Merge pull request #1102 from Azaezel/mipmap_emission пре 10 година
gfxTextureManager.h 2824bcf649 Remove hard coded paths pass 1 пре 13 година
gfxTextureObject.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. пре 11 година
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
gfxTextureProfile.cpp 4b1895cba5 Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated. пре 9 година
gfxTextureProfile.h 64b751a7c8 Basic port of code пре 9 година
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxVertexBuffer.h 3496c549b5 Hardware Skinning Support пре 9 година
gfxVertexColor.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxVertexColor.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxVertexFormat.cpp 3496c549b5 Hardware Skinning Support пре 9 година
gfxVertexFormat.h 3496c549b5 Hardware Skinning Support пре 9 година
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support пре 9 година
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support пре 9 година
primBuilder.cpp 41e5caf22b Direct3D11 Engine/source changes пре 9 година
primBuilder.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
screenshot.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. пре 11 година