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D3D11
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75625dc679
Reverse depth & 32F buffer format
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2 år sedan |
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Null
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04f4a5fcf4
dedicated server nulltexturemanager work
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3 år sedan |
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bitmap
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7872f01689
since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility.
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2 år sedan |
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gl
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c64c2212ad
Fix for MacOS OGL 4.1 support
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2 år sedan |
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sim
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1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
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2 år sedan |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 år sedan |
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video
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 år sedan |
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gFont.cpp
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fd02044d20
cut control chars for font population
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2 år sedan |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 år sedan |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 år sedan |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 år sedan |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 år sedan |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 år sedan |
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gfxCardProfile.cpp
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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3 år sedan |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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gfxCubemap.cpp
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ad3c961579
get probes displaying with low Texture quality
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3 år sedan |
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gfxCubemap.h
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ad3c961579
get probes displaying with low Texture quality
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3 år sedan |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 år sedan |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 år sedan |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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gfxDrawUtil.cpp
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 år sedan |
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gfxDrawUtil.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 år sedan |
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gfxEnums.h
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75625dc679
Reverse depth & 32F buffer format
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2 år sedan |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 år sedan |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 år sedan |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 år sedan |
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gfxInit.cpp
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98a4e7fb12
dedicated gfx device surpression
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4 år sedan |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 år sedan |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 år sedan |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 år sedan |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 år sedan |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 år sedan |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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gfxStateBlock.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 år sedan |
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gfxStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 år sedan |
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gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 år sedan |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 år sedan |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 år sedan |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 år sedan |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 år sedan |
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gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 år sedan |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 år sedan |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 år sedan |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 år sedan |
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gfxTextureManager.cpp
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d23ee397e6
adds wetness
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3 år sedan |
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gfxTextureManager.h
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d23ee397e6
adds wetness
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3 år sedan |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 år sedan |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 år sedan |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 år sedan |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 år sedan |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 år sedan |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 år sedan |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 år sedan |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 år sedan |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 år sedan |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 år sedan |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 år sedan |