Tim Barnes ad4c115e00 clear gbuffer from code and not from a shader 7 jaren geleden
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T3D ef81708e12 Corrected box influence logic for probes to accommodate rotations. 7 jaren geleden
afx b7a6f6140c afx effect-vector and phrase membervar cleanups 7 jaren geleden
app cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 jaren geleden
assets 41507d2dd5 shadowvar cleanup 7 jaren geleden
cinterface 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 jaren geleden
collision 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 jaren geleden
console 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 jaren geleden
core 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 7 jaren geleden
environment cc77e6d301 Fix for ScatterSky zOffset 7 jaren geleden
forest 471bdcaefe Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction 7 jaren geleden
gfx 5ef8cc912d d3d11 clear RTV fix 7 jaren geleden
gui b4a1d18f42 Core implementation of Physical Based Rendering. 7 jaren geleden
i18n 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 jaren geleden
lighting b4e28343da crashfix. free will eventually lead to destroyself so don't doubleup or it trys to kill the dead. zombu bad. 7 jaren geleden
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 7 jaren geleden
materials b19a4b22c8 Implementation of reflection and skylight probes. 7 jaren geleden
math b4a1d18f42 Core implementation of Physical Based Rendering. 7 jaren geleden
module 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 jaren geleden
navigation f0c29172ca gui shadowvar cleanups 7 jaren geleden
persistence cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 jaren geleden
platform cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 jaren geleden
platformMac 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 jaren geleden
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 jaren geleden
platformSDL 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 jaren geleden
platformWin32 b4a1d18f42 Core implementation of Physical Based Rendering. 7 jaren geleden
platformX86UNIX 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 jaren geleden
postFx 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 jaren geleden
renderInstance ad4c115e00 clear gbuffer from code and not from a shader 7 jaren geleden
scene b4a1d18f42 Core implementation of Physical Based Rendering. 7 jaren geleden
sfx 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 jaren geleden
shaderGen b19a4b22c8 Implementation of reflection and skylight probes. 7 jaren geleden
sim cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 jaren geleden
sqlite 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 jaren geleden
terrain b19a4b22c8 Implementation of reflection and skylight probes. 7 jaren geleden
testing d9a723d533 More cats and cpys in files that xcode doesn't see 7 jaren geleden
ts b4a1d18f42 Core implementation of Physical Based Rendering. 7 jaren geleden
util cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 jaren geleden
windowManager 1098891565 Updates PlatformCursorController to use full set of SDL cursors. 7 jaren geleden
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 jaren geleden
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 jaren geleden