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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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6 tahun lalu |
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gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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6 tahun lalu |
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guiAnimBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 tahun lalu |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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guiBitmapBarCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 tahun lalu |
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guiBitmapBorderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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guiBitmapCtrl.cpp
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
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guiBitmapCtrl.h
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 tahun lalu |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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7 tahun lalu |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 tahun lalu |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 tahun lalu |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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guiDecoyCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 tahun lalu |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 tahun lalu |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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guiFileTreeCtrl.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 tahun lalu |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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guiGameListMenuCtrl.cpp
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 tahun lalu |
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guiGameListMenuCtrl.h
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666065ce6c
GuiGameListMenuCtrl Update
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4 tahun lalu |
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guiGameListOptionsCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 tahun lalu |
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guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 tahun lalu |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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guiListBoxCtrl.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 tahun lalu |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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guiMLTextCtrl.cpp
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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4 tahun lalu |
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guiMLTextCtrl.h
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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4 tahun lalu |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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13 tahun lalu |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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guiMaterialCtrl.cpp
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
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guiMaterialCtrl.h
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
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guiPopUpCtrl.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 tahun lalu |
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guiPopUpCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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guiPopUpCtrlEx.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 tahun lalu |
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guiPopUpCtrlEx.h
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1037b5d718
extraneous entry
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4 tahun lalu |
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guiSliderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 tahun lalu |
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guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 tahun lalu |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 tahun lalu |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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guiTextEditCtrl.cpp
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abf5a09bc3
Removed duplicate checkbox image
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4 tahun lalu |
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guiTextEditCtrl.h
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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5 tahun lalu |
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guiTextEditSliderBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 tahun lalu |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 tahun lalu |
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guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 tahun lalu |
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guiTreeViewCtrl.cpp
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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4 tahun lalu |
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guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 tahun lalu |