AzaezelX b28aaa8baa hovervehicle stabilizer fix for groundplane (and other things) преди 4 месеца
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AI bad9d9b188 final cleanup and fixes преди 5 месеца
assets 3123935472 correct DECLARE_<foo>ASSET assigns преди 4 месеца
decal ddac695252 unintialized variable cleanups преди 7 месеца
examples e8ccb3443a try to load shapes during preload преди 6 месеца
fps 970aba9766 Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu преди 5 месеца
fx 4eae51992e shapes are optional for projectiles. not mandatory. преди 6 месеца
gameBase bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. преди 7 месеца
lighting b2fe48ab8d more merge conflicts преди 9 месеца
physics e8ccb3443a try to load shapes during preload преди 6 месеца
sceneComponent 7dbfe6994d Engine directory for ticket #1 преди 13 години
sfx 9fe13d6a32 sfxEmitter destrctor safties преди 7 месеца
turret 64da8ab168 non aiturret fixes преди 5 месеца
vehicles b28aaa8baa hovervehicle stabilizer fix for groundplane (and other things) преди 4 месеца
Scene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. преди 7 месеца
Scene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. преди 7 месеца
SceneGroup.cpp 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. преди 7 месеца
SceneGroup.h 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. преди 7 месеца
SubScene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. преди 7 месеца
SubScene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. преди 7 месеца
accumulationVolume.cpp 73ad92b757 review notes from Az преди 9 месеца
accumulationVolume.h 73ad92b757 review notes from Az преди 9 месеца
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. преди 5 години
aiClient.h efbe5e90f5 virtuals removed преди 1 година
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic преди 7 години
aiConnection.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
aiPlayer.cpp 6d36e17d91 added navmesh tester tool преди 5 месеца
aiPlayer.h cc047cf07f Update aiPlayer.h преди 5 месеца
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback преди 8 месеца
camera.h efbe5e90f5 virtuals removed преди 1 година
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks преди 3 години
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks преди 3 години
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. преди 8 години
containerQuery.h fbfd3ed8ed clang: constructor initialization order преди 9 години
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. преди 11 месеца
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape преди 1 година
debris.cpp 4eae51992e shapes are optional for projectiles. not mandatory. преди 6 месеца
debris.h ca1604170d initial commit преди 6 месеца
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase преди 9 месеца
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. преди 8 години
gameMode.cpp 73ad92b757 review notes from Az преди 9 месеца
gameMode.h 73ad92b757 review notes from Az преди 9 месеца
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes преди 9 месеца
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes преди 9 месеца
groundPlane.cpp f633ef3a3d fill in the validated variables преди 10 месеца
groundPlane.h efbe5e90f5 virtuals removed преди 1 година
guiMaterialPreview.cpp f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. преди 5 месеца
guiMaterialPreview.h f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. преди 5 месеца
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed преди 1 година
guiObjectView.cpp e8ccb3443a try to load shapes during preload преди 6 месеца
guiObjectView.h e8ccb3443a try to load shapes during preload преди 6 месеца
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback преди 8 месеца
item.h efbe5e90f5 virtuals removed преди 1 година
levelInfo.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load преди 7 месеца
levelInfo.h 73ad92b757 review notes from Az преди 9 месеца
lightAnimData.cpp fcd2d38deb further validator cleanups преди 10 месеца
lightAnimData.h f633ef3a3d fill in the validated variables преди 10 месеца
lightBase.cpp f633ef3a3d fill in the validated variables преди 10 месеца
lightBase.h efbe5e90f5 virtuals removed преди 1 година
lightDescription.cpp f633ef3a3d fill in the validated variables преди 10 месеца
lightDescription.h efbe5e90f5 virtuals removed преди 1 година
lightFlareData.cpp 73ad92b757 review notes from Az преди 9 месеца
lightFlareData.h 73ad92b757 review notes from Az преди 9 месеца
missionArea.cpp 0a1e3f74ed remove terrain dependency from mission area преди 7 месеца
missionArea.h efbe5e90f5 virtuals removed преди 1 година
missionMarker.cpp ca1604170d initial commit преди 6 месеца
missionMarker.h efbe5e90f5 virtuals removed преди 1 година
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector преди 3 години
notesObject.h efbe5e90f5 virtuals removed преди 1 година
objectTypes.h 3210325f3f elevated mAicontroller to shapebase преди 9 месеца
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups преди 7 години
occlusionVolume.h efbe5e90f5 virtuals removed преди 1 година
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback преди 8 месеца
pathCamera.h efbe5e90f5 virtuals removed преди 1 година
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback преди 8 месеца
pathShape.h efbe5e90f5 virtuals removed преди 1 година
physicalZone.cpp f633ef3a3d fill in the validated variables преди 10 месеца
physicalZone.h efbe5e90f5 virtuals removed преди 1 година
player.cpp 03c99f845b fix crash with unclean exit преди 6 месеца
player.h 5d641929cf player and ground cover преди 6 месеца
pointLight.cpp f633ef3a3d fill in the validated variables преди 10 месеца
pointLight.h efbe5e90f5 virtuals removed преди 1 година
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector преди 3 години
portal.h efbe5e90f5 virtuals removed преди 1 година
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior преди 1 година
prefab.h efbe5e90f5 virtuals removed преди 1 година
projectile.cpp 4eae51992e shapes are optional for projectiles. not mandatory. преди 6 месеца
projectile.h 1949ff9d7b projectile преди 6 месеца
proximityMine.cpp ca1604170d initial commit преди 6 месеца
proximityMine.h efbe5e90f5 virtuals removed преди 1 година
resource.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
rigid.cpp 325b3a97c0 skip out on impulses that have no chance of moving the object преди 10 месеца
rigid.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
rigidShape.cpp ca1604170d initial commit преди 6 месеца
rigidShape.h efbe5e90f5 virtuals removed преди 1 година
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes преди 2 години
shapeBase.cpp 192f997f26 proper report formulation преди 6 месеца
shapeBase.h ca1604170d initial commit преди 6 месеца
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
shapeImage.cpp e8ccb3443a try to load shapes during preload преди 6 месеца
spotLight.cpp f633ef3a3d fill in the validated variables преди 10 месеца
spotLight.h efbe5e90f5 virtuals removed преди 1 година
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback преди 8 месеца
staticShape.h efbe5e90f5 virtuals removed преди 1 година
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback преди 8 месеца
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks преди 1 година
tsStatic.cpp e8ccb3443a try to load shapes during preload преди 6 месеца
tsStatic.h ca1604170d initial commit преди 6 месеца
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists преди 2 години
zone.h efbe5e90f5 virtuals removed преди 1 година