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AI
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bad9d9b188
final cleanup and fixes
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преди 5 месеца |
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assets
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3123935472
correct DECLARE_<foo>ASSET assigns
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преди 4 месеца |
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decal
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ddac695252
unintialized variable cleanups
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преди 7 месеца |
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examples
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e8ccb3443a
try to load shapes during preload
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преди 6 месеца |
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fps
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970aba9766
Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu
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преди 5 месеца |
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fx
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4eae51992e
shapes are optional for projectiles. not mandatory.
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преди 6 месеца |
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gameBase
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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преди 7 месеца |
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lighting
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b2fe48ab8d
more merge conflicts
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преди 9 месеца |
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physics
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e8ccb3443a
try to load shapes during preload
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преди 6 месеца |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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sfx
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9fe13d6a32
sfxEmitter destrctor safties
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преди 7 месеца |
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turret
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64da8ab168
non aiturret fixes
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преди 5 месеца |
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vehicles
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b28aaa8baa
hovervehicle stabilizer fix for groundplane (and other things)
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преди 4 месеца |
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Scene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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преди 7 месеца |
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Scene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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преди 7 месеца |
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SceneGroup.cpp
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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преди 7 месеца |
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SceneGroup.h
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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преди 7 месеца |
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SubScene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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преди 7 месеца |
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SubScene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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преди 7 месеца |
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accumulationVolume.cpp
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73ad92b757
review notes from Az
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преди 9 месеца |
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accumulationVolume.h
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73ad92b757
review notes from Az
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преди 9 месеца |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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преди 5 години |
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aiClient.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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преди 7 години |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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aiPlayer.cpp
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6d36e17d91
added navmesh tester tool
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преди 5 месеца |
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aiPlayer.h
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cc047cf07f
Update aiPlayer.h
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преди 5 месеца |
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camera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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преди 8 месеца |
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camera.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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преди 3 години |
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cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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преди 3 години |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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преди 8 години |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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преди 9 години |
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convexShape.cpp
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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преди 11 месеца |
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convexShape.h
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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преди 1 година |
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debris.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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преди 6 месеца |
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debris.h
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ca1604170d
initial commit
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преди 6 месеца |
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gameFunctions.cpp
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3210325f3f
elevated mAicontroller to shapebase
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преди 9 месеца |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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преди 8 години |
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gameMode.cpp
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73ad92b757
review notes from Az
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преди 9 месеца |
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gameMode.h
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73ad92b757
review notes from Az
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преди 9 месеца |
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gameTSCtrl.cpp
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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преди 9 месеца |
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gameTSCtrl.h
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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преди 9 месеца |
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groundPlane.cpp
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f633ef3a3d
fill in the validated variables
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преди 10 месеца |
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groundPlane.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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guiMaterialPreview.cpp
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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преди 5 месеца |
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guiMaterialPreview.h
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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преди 5 месеца |
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guiNoMouseCtrl.cpp
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efbe5e90f5
virtuals removed
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преди 1 година |
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guiObjectView.cpp
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e8ccb3443a
try to load shapes during preload
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преди 6 месеца |
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guiObjectView.h
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e8ccb3443a
try to load shapes during preload
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преди 6 месеца |
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item.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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преди 8 месеца |
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item.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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levelInfo.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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преди 7 месеца |
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levelInfo.h
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73ad92b757
review notes from Az
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преди 9 месеца |
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lightAnimData.cpp
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fcd2d38deb
further validator cleanups
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преди 10 месеца |
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lightAnimData.h
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f633ef3a3d
fill in the validated variables
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преди 10 месеца |
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lightBase.cpp
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f633ef3a3d
fill in the validated variables
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преди 10 месеца |
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lightBase.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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lightDescription.cpp
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f633ef3a3d
fill in the validated variables
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преди 10 месеца |
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lightDescription.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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lightFlareData.cpp
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73ad92b757
review notes from Az
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преди 9 месеца |
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lightFlareData.h
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73ad92b757
review notes from Az
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преди 9 месеца |
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missionArea.cpp
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0a1e3f74ed
remove terrain dependency from mission area
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преди 7 месеца |
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missionArea.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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missionMarker.cpp
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ca1604170d
initial commit
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преди 6 месеца |
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missionMarker.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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notesObject.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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преди 3 години |
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notesObject.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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objectTypes.h
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3210325f3f
elevated mAicontroller to shapebase
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преди 9 месеца |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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преди 7 години |
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occlusionVolume.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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pathCamera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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преди 8 месеца |
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pathCamera.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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pathShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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преди 8 месеца |
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pathShape.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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physicalZone.cpp
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f633ef3a3d
fill in the validated variables
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преди 10 месеца |
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physicalZone.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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player.cpp
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03c99f845b
fix crash with unclean exit
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преди 6 месеца |
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player.h
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5d641929cf
player and ground cover
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преди 6 месеца |
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pointLight.cpp
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f633ef3a3d
fill in the validated variables
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преди 10 месеца |
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pointLight.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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portal.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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преди 3 години |
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portal.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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prefab.cpp
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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преди 1 година |
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prefab.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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projectile.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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преди 6 месеца |
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projectile.h
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1949ff9d7b
projectile
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преди 6 месеца |
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proximityMine.cpp
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ca1604170d
initial commit
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преди 6 месеца |
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proximityMine.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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rigid.cpp
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325b3a97c0
skip out on impulses that have no chance of moving the object
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преди 10 месеца |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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rigidShape.cpp
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ca1604170d
initial commit
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преди 6 месеца |
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rigidShape.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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scopeAlwaysShape.cpp
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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преди 2 години |
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shapeBase.cpp
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192f997f26
proper report formulation
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преди 6 месеца |
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shapeBase.h
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ca1604170d
initial commit
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преди 6 месеца |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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shapeImage.cpp
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e8ccb3443a
try to load shapes during preload
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преди 6 месеца |
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spotLight.cpp
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f633ef3a3d
fill in the validated variables
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преди 10 месеца |
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spotLight.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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staticShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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преди 8 месеца |
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staticShape.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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trigger.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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преди 8 месеца |
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trigger.h
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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преди 1 година |
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tsStatic.cpp
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e8ccb3443a
try to load shapes during preload
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преди 6 месеца |
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tsStatic.h
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ca1604170d
initial commit
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преди 6 месеца |
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zone.cpp
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d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
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преди 2 години |
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zone.h
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efbe5e90f5
virtuals removed
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преди 1 година |