Areloch 59b6e67ecf Merge pull request #2043 from John3/toolShapes_3 há 6 anos atrás
..
assets 0fff33869c Eliminate unnecessary uses of ConsoleMethod há 7 anos atrás
components 8a7c09c8fe Clean up redundant variables há 7 anos atrás
decal 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess há 7 anos atrás
examples 654fc29dc2 bounds to mBounds conflict avoidance há 7 anos atrás
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
fx 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size há 7 anos atrás
gameBase 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor há 7 anos atrás
physics 900816fcd0 Merge pull request #2186 from rextimmy/physx_3_4 há 7 anos atrás
sceneComponent 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
sfx fbfd3ed8ed clang: constructor initialization order há 9 anos atrás
systems 8a7c09c8fe Clean up redundant variables há 7 anos atrás
turret 18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint há 7 anos atrás
vehicles 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size há 7 anos atrás
Scene.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. há 6 anos atrás
Scene.h 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. há 6 anos atrás
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume há 7 anos atrás
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. há 11 anos atrás
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod há 7 anos atrás
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. há 11 anos atrás
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic há 7 anos atrás
aiConnection.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
aiPlayer.cpp 76908eae3c Eliminate DefineConsoleMethod há 7 anos atrás
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects há 8 anos atrás
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera há 8 anos atrás
camera.h fcce9be33c obj-select -- object selection functionality há 8 anos atrás
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. há 9 anos atrás
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. há 9 anos atrás
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. há 8 anos atrás
containerQuery.h fbfd3ed8ed clang: constructor initialization order há 9 anos atrás
convexShape.cpp 8a7c09c8fe Clean up redundant variables há 7 anos atrás
convexShape.h bb30de04f7 Merge branch 'development' into ConvexProxies há 7 anos atrás
debris.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. há 7 anos atrás
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. há 8 anos atrás
entity.cpp 8a7c09c8fe Clean up redundant variables há 7 anos atrás
entity.h 8a7c09c8fe Clean up redundant variables há 7 anos atrás
gameFunctions.cpp 8a7c09c8fe Clean up redundant variables há 7 anos atrás
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. há 8 anos atrás
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. há 10 anos atrás
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. há 10 anos atrás
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles há 8 anos atrás
groundPlane.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiMaterialPreview.cpp 1c62080f7f cleaned up member::radius há 7 anos atrás
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
guiObjectView.cpp 1c62080f7f cleaned up member::radius há 7 anos atrás
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
item.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess há 7 anos atrás
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint há 7 anos atrás
levelInfo.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. há 9 anos atrás
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
lightBase.cpp 76908eae3c Eliminate DefineConsoleMethod há 7 anos atrás
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. há 8 anos atrás
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. há 11 anos atrás
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. há 13 anos atrás
missionMarker.cpp 76908eae3c Eliminate DefineConsoleMethod há 7 anos atrás
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. há 11 anos atrás
objectTypes.h d78f5bc4e9 afxModel-type -- defines a type bit for afxModel objects. há 8 anos atrás
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups há 7 anos atrás
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls há 11 anos atrás
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls há 11 anos atrás
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess há 7 anos atrás
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. há 8 anos atrás
player.cpp fc93bc229c Merge pull request #2339 from Areloch/MountedCollisionsFix há 6 anos atrás
player.h d80f35bb7d layer, and playerControllerComponent shadowvar cleanups há 7 anos atrás
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
pointLight.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
portal.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
prefab.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. há 6 anos atrás
prefab.h 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. há 6 anos atrás
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance há 7 anos atrás
projectile.h c32c9557ab enhanced-projectile há 8 anos atrás
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint há 7 anos atrás
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. há 7 anos atrás
resource.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: há 10 anos atrás
rigid.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
rigidShape.cpp 77e9f3c6d4 CollisionState membervar clarification há 7 anos atrás
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls há 11 anos atrás
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
shapeBase.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size há 7 anos atrás
shapeBase.h 8aaed004f1 Collision events há 8 anos atrás
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
shapeImage.cpp 59b6e67ecf Merge pull request #2043 from John3/toolShapes_3 há 6 anos atrás
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
spotLight.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
staticShape.cpp 76908eae3c Eliminate DefineConsoleMethod há 7 anos atrás
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. há 8 anos atrás
trigger.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups há 7 anos atrás
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. há 13 anos atrás
tsStatic.cpp 8a7c09c8fe Clean up redundant variables há 7 anos atrás
tsStatic.h 8dedcf456a Cleanup of export function to remove redundant arg há 7 anos atrás
zone.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
zone.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás