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assets
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0fff33869c
Eliminate unnecessary uses of ConsoleMethod
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há 7 anos atrás |
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components
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8a7c09c8fe
Clean up redundant variables
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há 7 anos atrás |
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decal
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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há 7 anos atrás |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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há 7 anos atrás |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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fx
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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há 7 anos atrás |
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gameBase
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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há 7 anos atrás |
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physics
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900816fcd0
Merge pull request #2186 from rextimmy/physx_3_4
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há 7 anos atrás |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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há 9 anos atrás |
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systems
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8a7c09c8fe
Clean up redundant variables
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há 7 anos atrás |
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turret
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18edce6b2e
Merge pull request #2092 from Azaezel/AIAimpoint
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há 7 anos atrás |
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vehicles
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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há 7 anos atrás |
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Scene.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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há 6 anos atrás |
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Scene.h
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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há 6 anos atrás |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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há 7 anos atrás |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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há 11 anos atrás |
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aiClient.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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há 7 anos atrás |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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há 11 anos atrás |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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há 7 anos atrás |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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aiPlayer.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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há 7 anos atrás |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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há 8 anos atrás |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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há 8 anos atrás |
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camera.h
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fcce9be33c
obj-select -- object selection functionality
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há 8 anos atrás |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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há 9 anos atrás |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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há 9 anos atrás |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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há 8 anos atrás |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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há 9 anos atrás |
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convexShape.cpp
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8a7c09c8fe
Clean up redundant variables
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há 7 anos atrás |
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convexShape.h
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bb30de04f7
Merge branch 'development' into ConvexProxies
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há 7 anos atrás |
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debris.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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há 7 anos atrás |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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há 8 anos atrás |
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entity.cpp
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8a7c09c8fe
Clean up redundant variables
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há 7 anos atrás |
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entity.h
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8a7c09c8fe
Clean up redundant variables
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há 7 anos atrás |
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gameFunctions.cpp
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8a7c09c8fe
Clean up redundant variables
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há 7 anos atrás |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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há 8 anos atrás |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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há 10 anos atrás |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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há 10 anos atrás |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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há 8 anos atrás |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiMaterialPreview.cpp
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1c62080f7f
cleaned up member::radius
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há 7 anos atrás |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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há 7 anos atrás |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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item.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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há 7 anos atrás |
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item.h
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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há 7 anos atrás |
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levelInfo.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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há 9 anos atrás |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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lightBase.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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há 7 anos atrás |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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há 8 anos atrás |
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lightDescription.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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há 11 anos atrás |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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há 13 anos atrás |
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missionMarker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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há 7 anos atrás |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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há 11 anos atrás |
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objectTypes.h
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d78f5bc4e9
afxModel-type -- defines a type bit for afxModel objects.
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há 8 anos atrás |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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há 7 anos atrás |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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há 11 anos atrás |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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há 11 anos atrás |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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há 7 anos atrás |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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há 8 anos atrás |
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player.cpp
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fc93bc229c
Merge pull request #2339 from Areloch/MountedCollisionsFix
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há 6 anos atrás |
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player.h
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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há 7 anos atrás |
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pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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prefab.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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há 6 anos atrás |
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prefab.h
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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há 6 anos atrás |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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há 7 anos atrás |
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projectile.h
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c32c9557ab
enhanced-projectile
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há 8 anos atrás |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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há 7 anos atrás |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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há 7 anos atrás |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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há 10 anos atrás |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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rigidShape.cpp
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77e9f3c6d4
CollisionState membervar clarification
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há 7 anos atrás |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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há 11 anos atrás |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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shapeBase.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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há 7 anos atrás |
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shapeBase.h
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8aaed004f1
Collision events
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há 8 anos atrás |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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shapeImage.cpp
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59b6e67ecf
Merge pull request #2043 from John3/toolShapes_3
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há 6 anos atrás |
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spotLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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staticShape.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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há 7 anos atrás |
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staticShape.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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há 8 anos atrás |
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trigger.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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há 7 anos atrás |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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há 13 anos atrás |
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tsStatic.cpp
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8a7c09c8fe
Clean up redundant variables
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há 7 anos atrás |
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tsStatic.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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há 7 anos atrás |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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zone.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |