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tools
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bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
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8 rokov pred |
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creator.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 rokov pred |
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creator.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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editTSCtrl.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 rokov pred |
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editTSCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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editor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 rokov pred |
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editor.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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editorIconRegistry.cpp
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6b524ae58a
Eliminate ConsoleStaticMethod
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7 rokov pred |
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editorIconRegistry.h
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6b524ae58a
Eliminate ConsoleStaticMethod
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7 rokov pred |
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gizmo.cpp
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2580e3329c
gfxDrawutil, gizmo shadowvar cleanups
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7 rokov pred |
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gizmo.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiConvexShapeEditorCtrl.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 rokov pred |
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guiConvexShapeEditorCtrl.h
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b5dfdf1fbb
Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them.
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8 rokov pred |
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guiDecalEditorCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 rokov pred |
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guiDecalEditorCtrl.h
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11398bb04e
Issue found with PVS-Studio:
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10 rokov pred |
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guiMissionArea.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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guiMissionArea.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiMissionAreaEditor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 rokov pred |
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guiMissionAreaEditor.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiTerrPreviewCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 rokov pred |
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guiTerrPreviewCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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tSelection.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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tSelection.h
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5c688260d5
Issue found with PVS-Studio:
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10 rokov pred |
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terrainActions.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 rokov pred |
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terrainActions.h
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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12 rokov pred |
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terrainEditor.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 rokov pred |
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terrainEditor.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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undoActions.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 rokov pred |
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undoActions.h
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62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
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10 rokov pred |
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worldEditor.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 rokov pred |
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worldEditor.h
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bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
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8 rokov pred |
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worldEditorSelection.cpp
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0fff33869c
Eliminate unnecessary uses of ConsoleMethod
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7 rokov pred |
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worldEditorSelection.h
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7d2315c781
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
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8 rokov pred |