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D3D11
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ae5fce6169
alternative to #2268 : remove secondary profiling
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7 tahun lalu |
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Null
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 tahun lalu |
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bitmap
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45879b67ff
Loader files didn't properly get deleted with the libmng and lungif library removal.
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8 tahun lalu |
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gl
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 tahun lalu |
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sim
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8bc4858fa3
companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
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8 tahun lalu |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 tahun lalu |
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video
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76908eae3c
Eliminate DefineConsoleMethod
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7 tahun lalu |
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gFont.cpp
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 tahun lalu |
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gFont.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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genericConstBuffer.cpp
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15f67015d3
Reordering initialization methods #1912
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8 tahun lalu |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxAPI.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxAPI.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxAdapter.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 tahun lalu |
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gfxCardProfile.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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8 tahun lalu |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxCubemap.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxCubemap.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxDevice.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 tahun lalu |
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gfxDevice.h
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 tahun lalu |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxDrawUtil.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 tahun lalu |
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gfxDrawUtil.h
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96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
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7 tahun lalu |
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gfxEnums.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxFontRenderBatcher.cpp
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212ac36cc1
Tidy up indentation in openvr changes
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9 tahun lalu |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxFormatUtils.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxInit.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 tahun lalu |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 tahun lalu |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 tahun lalu |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 tahun lalu |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 tahun lalu |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxStateBlock.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxStateBlock.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxStringEnumTranslate.cpp
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d8eef376c8
Adds missing GFX Texture format strings
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8 tahun lalu |
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gfxStringEnumTranslate.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 tahun lalu |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 tahun lalu |
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gfxStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxTarget.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxTextureHandle.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxTextureHandle.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxTextureManager.cpp
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f70e11c7d7
from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates)
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8 tahun lalu |
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gfxTextureManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 tahun lalu |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxTextureProfile.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxVertexBuffer.h
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fbfd3ed8ed
clang: constructor initialization order
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9 tahun lalu |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxVertexColor.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxVertexFormat.cpp
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15f67015d3
Reordering initialization methods #1912
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8 tahun lalu |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 tahun lalu |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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primBuilder.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 tahun lalu |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 tahun lalu |