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T3D
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1c7c32baa6
Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
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Verve
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ed36cf2c5c
Changes for BaseUI Update
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afx
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6a357d8dfb
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0
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app
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c16b88d709
Fix temporary buffer for scripting conversions.
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assets
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d883575d0f
fix compilation flaws
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cinterface
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35b33f1864
various fixes and memory corruption bug.
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collision
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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console
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5c8d8fab00
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
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core
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b36776d567
Tweaks handling of "invisible" files, files which start with a ., effectively making them have no filename and only an extension.
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environment
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382ee60d86
Sky Sorting
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forest
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bfe3d4d02b
Shifts handling of forest brush and item elements into standard simsets for consistency
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gfx
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880ac5a264
bump down saveScaledImage default to 256
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gui
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5c8d8fab00
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
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i18n
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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lighting
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a05c83493e
adress gl spotlights disapearing for deferred
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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materials
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bae6a3f514
Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups
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math
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540e82b95c
template mixins need this-> specified
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module
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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navigation
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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persistence
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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platform
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2311d7d683
* BugFix: Correct an ASAN reported memory error caused by incorrect usage of __sync_fetch_and_add.
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platformMac
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6583134ef2
* Adjustment: Initial work on moving x86Unix platform code into a more common POSIX platform.
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platformPOSIX
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88cfa4533b
* Cleanup: Remove a comment referencing the now-removed DisplayPtrManager.
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platformSDL
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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platformWin32
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bd9b3fd55b
* [Win32] Adjustment: Only trigger the Linux compat warning when TORQUE_POSIX_PATH_CASE_INSENSITIVE is disabled.
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platformX11
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247b12e795
* BugFix: Correct many include paths and build platformX11 on non-Apple Unix.
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platformX86UNIX
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a24149ba3b
* Adjustment: Tweak the include paths for platformPOSIX.h.
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postFx
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6474413aaf
fix reported ASAN crash
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renderInstance
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d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
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scene
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38e7bb9232
* BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module.
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sfx
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15ef8b4fbe
Cleaned up implementation of #712
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shaderGen
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8dcd74ff18
point baseline fog color at the right target hen in deferred mode
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sim
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cc45f9e9a4
* BugFix: Fix a Windows ASAN reported allocation mismatch error.
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sqlite
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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terrain
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81aa43a4bd
Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
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testing
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a7fc407284
corrects a pair of conversions. one object oriented, one not.
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ts
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a8b3d874a1
Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
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util
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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windowManager
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74cc60508b
* BugFix: More cleanup of MSVC compiler warnings.
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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