Brian Roberts 51b953a931 Merge pull request #1508 from Azaezel/alpha41/aikeybindFix 7 miesięcy temu
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AI 63e3632d00 expand setMoveTrigger to take true or false 7 miesięcy temu
assets ff442f5230 keep same naming 7 miesięcy temu
decal ddac695252 unintialized variable cleanups 7 miesięcy temu
examples ca1604170d initial commit 7 miesięcy temu
fps 1918ecfdd6 feedback from az 7 miesięcy temu
fx 51f4255c14 explosion and guiobjectview 7 miesięcy temu
gameBase bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 8 miesięcy temu
lighting b2fe48ab8d more merge conflicts 10 miesięcy temu
physics fd7342668c streamline shape asset 7 miesięcy temu
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 lat temu
sfx 9fe13d6a32 sfxEmitter destrctor safties 8 miesięcy temu
turret ca1604170d initial commit 7 miesięcy temu
vehicles ca1604170d initial commit 7 miesięcy temu
Scene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 8 miesięcy temu
Scene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 8 miesięcy temu
SceneGroup.cpp 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 7 miesięcy temu
SceneGroup.h 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 7 miesięcy temu
SubScene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 8 miesięcy temu
SubScene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 8 miesięcy temu
accumulationVolume.cpp 73ad92b757 review notes from Az 9 miesięcy temu
accumulationVolume.h 73ad92b757 review notes from Az 9 miesięcy temu
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 lat temu
aiClient.h efbe5e90f5 virtuals removed 1 rok temu
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 lat temu
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
aiPlayer.cpp 63e3632d00 expand setMoveTrigger to take true or false 7 miesięcy temu
aiPlayer.h efbe5e90f5 virtuals removed 1 rok temu
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 miesięcy temu
camera.h efbe5e90f5 virtuals removed 1 rok temu
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 lat temu
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 lat temu
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 lat temu
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 lat temu
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 miesięcy temu
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 rok temu
debris.cpp ca1604170d initial commit 7 miesięcy temu
debris.h ca1604170d initial commit 7 miesięcy temu
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase 9 miesięcy temu
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 lat temu
gameMode.cpp 73ad92b757 review notes from Az 9 miesięcy temu
gameMode.h 73ad92b757 review notes from Az 9 miesięcy temu
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes 10 miesięcy temu
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes 10 miesięcy temu
groundPlane.cpp f633ef3a3d fill in the validated variables 10 miesięcy temu
groundPlane.h efbe5e90f5 virtuals removed 1 rok temu
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 1 rok temu
guiMaterialPreview.h a92b9d0e2d code review with az 1 rok temu
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 rok temu
guiObjectView.cpp fd7342668c streamline shape asset 7 miesięcy temu
guiObjectView.h 51f4255c14 explosion and guiobjectview 7 miesięcy temu
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 miesięcy temu
item.h efbe5e90f5 virtuals removed 1 rok temu
levelInfo.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 miesięcy temu
levelInfo.h 73ad92b757 review notes from Az 9 miesięcy temu
lightAnimData.cpp fcd2d38deb further validator cleanups 10 miesięcy temu
lightAnimData.h f633ef3a3d fill in the validated variables 10 miesięcy temu
lightBase.cpp f633ef3a3d fill in the validated variables 10 miesięcy temu
lightBase.h efbe5e90f5 virtuals removed 1 rok temu
lightDescription.cpp f633ef3a3d fill in the validated variables 10 miesięcy temu
lightDescription.h efbe5e90f5 virtuals removed 1 rok temu
lightFlareData.cpp 73ad92b757 review notes from Az 9 miesięcy temu
lightFlareData.h 73ad92b757 review notes from Az 9 miesięcy temu
missionArea.cpp 0a1e3f74ed remove terrain dependency from mission area 7 miesięcy temu
missionArea.h efbe5e90f5 virtuals removed 1 rok temu
missionMarker.cpp ca1604170d initial commit 7 miesięcy temu
missionMarker.h efbe5e90f5 virtuals removed 1 rok temu
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 lat temu
notesObject.h efbe5e90f5 virtuals removed 1 rok temu
objectTypes.h 3210325f3f elevated mAicontroller to shapebase 9 miesięcy temu
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 lat temu
occlusionVolume.h efbe5e90f5 virtuals removed 1 rok temu
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 miesięcy temu
pathCamera.h efbe5e90f5 virtuals removed 1 rok temu
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 miesięcy temu
pathShape.h efbe5e90f5 virtuals removed 1 rok temu
physicalZone.cpp f633ef3a3d fill in the validated variables 10 miesięcy temu
physicalZone.h efbe5e90f5 virtuals removed 1 rok temu
player.cpp 5d641929cf player and ground cover 7 miesięcy temu
player.h 5d641929cf player and ground cover 7 miesięcy temu
pointLight.cpp f633ef3a3d fill in the validated variables 10 miesięcy temu
pointLight.h efbe5e90f5 virtuals removed 1 rok temu
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 lat temu
portal.h efbe5e90f5 virtuals removed 1 rok temu
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 rok temu
prefab.h efbe5e90f5 virtuals removed 1 rok temu
projectile.cpp 1949ff9d7b projectile 7 miesięcy temu
projectile.h 1949ff9d7b projectile 7 miesięcy temu
proximityMine.cpp ca1604170d initial commit 7 miesięcy temu
proximityMine.h efbe5e90f5 virtuals removed 1 rok temu
resource.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
rigid.cpp 325b3a97c0 skip out on impulses that have no chance of moving the object 10 miesięcy temu
rigid.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
rigidShape.cpp ca1604170d initial commit 7 miesięcy temu
rigidShape.h efbe5e90f5 virtuals removed 1 rok temu
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 lat temu
shapeBase.cpp fd7342668c streamline shape asset 7 miesięcy temu
shapeBase.h ca1604170d initial commit 7 miesięcy temu
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
shapeImage.cpp ca1604170d initial commit 7 miesięcy temu
spotLight.cpp f633ef3a3d fill in the validated variables 10 miesięcy temu
spotLight.h efbe5e90f5 virtuals removed 1 rok temu
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 miesięcy temu
staticShape.h efbe5e90f5 virtuals removed 1 rok temu
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 miesięcy temu
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 rok temu
tsStatic.cpp f1cf4147a8 Merge pull request #1506 from marauder2k9-torque/SoundAsset_Refactor 7 miesięcy temu
tsStatic.h ca1604170d initial commit 7 miesięcy temu
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 lat temu
zone.h efbe5e90f5 virtuals removed 1 rok temu