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AI
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63e3632d00
expand setMoveTrigger to take true or false
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7 miesięcy temu |
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assets
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ff442f5230
keep same naming
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7 miesięcy temu |
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decal
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ddac695252
unintialized variable cleanups
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7 miesięcy temu |
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examples
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ca1604170d
initial commit
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7 miesięcy temu |
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fps
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1918ecfdd6
feedback from az
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7 miesięcy temu |
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fx
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51f4255c14
explosion and guiobjectview
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7 miesięcy temu |
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gameBase
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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8 miesięcy temu |
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lighting
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b2fe48ab8d
more merge conflicts
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10 miesięcy temu |
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physics
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fd7342668c
streamline shape asset
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7 miesięcy temu |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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sfx
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9fe13d6a32
sfxEmitter destrctor safties
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8 miesięcy temu |
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turret
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ca1604170d
initial commit
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7 miesięcy temu |
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vehicles
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ca1604170d
initial commit
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7 miesięcy temu |
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Scene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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8 miesięcy temu |
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Scene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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8 miesięcy temu |
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SceneGroup.cpp
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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7 miesięcy temu |
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SceneGroup.h
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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7 miesięcy temu |
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SubScene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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8 miesięcy temu |
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SubScene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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8 miesięcy temu |
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accumulationVolume.cpp
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73ad92b757
review notes from Az
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9 miesięcy temu |
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accumulationVolume.h
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73ad92b757
review notes from Az
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9 miesięcy temu |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 lat temu |
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aiClient.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 lat temu |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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aiPlayer.cpp
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63e3632d00
expand setMoveTrigger to take true or false
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7 miesięcy temu |
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aiPlayer.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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camera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 miesięcy temu |
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camera.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 lat temu |
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cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 lat temu |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 lat temu |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 lat temu |
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convexShape.cpp
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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11 miesięcy temu |
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convexShape.h
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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1 rok temu |
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debris.cpp
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ca1604170d
initial commit
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7 miesięcy temu |
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debris.h
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ca1604170d
initial commit
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7 miesięcy temu |
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gameFunctions.cpp
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3210325f3f
elevated mAicontroller to shapebase
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9 miesięcy temu |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 lat temu |
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gameMode.cpp
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73ad92b757
review notes from Az
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9 miesięcy temu |
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gameMode.h
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73ad92b757
review notes from Az
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9 miesięcy temu |
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gameTSCtrl.cpp
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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10 miesięcy temu |
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gameTSCtrl.h
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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10 miesięcy temu |
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groundPlane.cpp
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f633ef3a3d
fill in the validated variables
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10 miesięcy temu |
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groundPlane.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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guiMaterialPreview.cpp
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7810ee4f51
Update guiMaterialPreview.cpp
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1 rok temu |
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guiMaterialPreview.h
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a92b9d0e2d
code review with az
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1 rok temu |
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guiNoMouseCtrl.cpp
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efbe5e90f5
virtuals removed
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1 rok temu |
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guiObjectView.cpp
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fd7342668c
streamline shape asset
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7 miesięcy temu |
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guiObjectView.h
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51f4255c14
explosion and guiobjectview
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7 miesięcy temu |
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item.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 miesięcy temu |
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item.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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levelInfo.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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7 miesięcy temu |
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levelInfo.h
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73ad92b757
review notes from Az
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9 miesięcy temu |
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lightAnimData.cpp
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fcd2d38deb
further validator cleanups
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10 miesięcy temu |
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lightAnimData.h
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f633ef3a3d
fill in the validated variables
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10 miesięcy temu |
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lightBase.cpp
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f633ef3a3d
fill in the validated variables
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10 miesięcy temu |
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lightBase.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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lightDescription.cpp
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f633ef3a3d
fill in the validated variables
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10 miesięcy temu |
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lightDescription.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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lightFlareData.cpp
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73ad92b757
review notes from Az
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9 miesięcy temu |
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lightFlareData.h
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73ad92b757
review notes from Az
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9 miesięcy temu |
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missionArea.cpp
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0a1e3f74ed
remove terrain dependency from mission area
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7 miesięcy temu |
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missionArea.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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missionMarker.cpp
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ca1604170d
initial commit
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7 miesięcy temu |
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missionMarker.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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notesObject.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 lat temu |
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notesObject.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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objectTypes.h
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3210325f3f
elevated mAicontroller to shapebase
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9 miesięcy temu |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 lat temu |
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occlusionVolume.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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pathCamera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 miesięcy temu |
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pathCamera.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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pathShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 miesięcy temu |
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pathShape.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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physicalZone.cpp
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f633ef3a3d
fill in the validated variables
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10 miesięcy temu |
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physicalZone.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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player.cpp
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5d641929cf
player and ground cover
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7 miesięcy temu |
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player.h
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5d641929cf
player and ground cover
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7 miesięcy temu |
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pointLight.cpp
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f633ef3a3d
fill in the validated variables
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10 miesięcy temu |
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pointLight.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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portal.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 lat temu |
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portal.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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prefab.cpp
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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1 rok temu |
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prefab.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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projectile.cpp
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1949ff9d7b
projectile
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7 miesięcy temu |
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projectile.h
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1949ff9d7b
projectile
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7 miesięcy temu |
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proximityMine.cpp
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ca1604170d
initial commit
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7 miesięcy temu |
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proximityMine.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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rigid.cpp
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325b3a97c0
skip out on impulses that have no chance of moving the object
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10 miesięcy temu |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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rigidShape.cpp
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ca1604170d
initial commit
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7 miesięcy temu |
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rigidShape.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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scopeAlwaysShape.cpp
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2 lat temu |
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shapeBase.cpp
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fd7342668c
streamline shape asset
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7 miesięcy temu |
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shapeBase.h
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ca1604170d
initial commit
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7 miesięcy temu |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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shapeImage.cpp
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ca1604170d
initial commit
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7 miesięcy temu |
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spotLight.cpp
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f633ef3a3d
fill in the validated variables
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10 miesięcy temu |
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spotLight.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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staticShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 miesięcy temu |
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staticShape.h
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efbe5e90f5
virtuals removed
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1 rok temu |
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trigger.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 miesięcy temu |
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trigger.h
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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1 rok temu |
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tsStatic.cpp
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f1cf4147a8
Merge pull request #1506 from marauder2k9-torque/SoundAsset_Refactor
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7 miesięcy temu |
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tsStatic.h
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ca1604170d
initial commit
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7 miesięcy temu |
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zone.cpp
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d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
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2 lat temu |
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zone.h
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efbe5e90f5
virtuals removed
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1 rok temu |