Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 lat temu
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cameraFXMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
cameraFXMgr.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 lat temu
explosion.cpp 240aa571de Merge branch 'alpha40_explodeNorm' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 lat temu
explosion.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 lat temu
fxFoliageReplicator.cpp fabd5864fa uninitialized variables-t3d 5 lat temu
fxFoliageReplicator.h 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 8 lat temu
fxShapeReplicator.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 lat temu
fxShapeReplicator.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
groundCover.cpp 7c9d2f3ca2 groundcover requested augs 5 lat temu
groundCover.h 7c9d2f3ca2 groundcover requested augs 5 lat temu
lightning.cpp fabd5864fa uninitialized variables-t3d 5 lat temu
lightning.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
particle.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 lat temu
particle.h 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 8 lat temu
particleEmitter.cpp fabd5864fa uninitialized variables-t3d 5 lat temu
particleEmitter.h b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 lat temu
particleEmitterNode.cpp 88106f9032 Fixed type inference for nulls in console functions 9 lat temu
particleEmitterNode.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
precipitation.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
precipitation.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
ribbon.cpp fabd5864fa uninitialized variables-t3d 5 lat temu
ribbon.h 96169bc151 ribbon classvar cleanup 7 lat temu
ribbonNode.cpp 88106f9032 Fixed type inference for nulls in console functions 9 lat temu
ribbonNode.h fabd5864fa uninitialized variables-t3d 5 lat temu
splash.cpp fabd5864fa uninitialized variables-t3d 5 lat temu
splash.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
windEmitter.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 lat temu
windEmitter.h 7dbfe6994d Engine directory for ticket #1 13 lat temu