Areloch c1cd217557 Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane 5 lat temu
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assets c1cd217557 Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane 5 lat temu
decal 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 lat temu
examples c1cd217557 Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane 5 lat temu
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
fx c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 lat temu
gameBase c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 lat temu
lighting 94e6d19fb2 Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash 5 lat temu
physics fabd5864fa uninitialized variables-t3d 5 lat temu
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 lat temu
sfx 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 lat temu
turret fabd5864fa uninitialized variables-t3d 5 lat temu
vehicles 5a994bdddc Rename GuiSpeedometer::mColor to mNeedleColor to avoid clash with parent 5 lat temu
Scene.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 lat temu
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 lat temu
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 lat temu
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 lat temu
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 lat temu
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 lat temu
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 lat temu
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 lat temu
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 lat temu
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 lat temu
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 lat temu
cameraSpline.cpp fabd5864fa uninitialized variables-t3d 5 lat temu
cameraSpline.h a41b28f6b7 safety check 5 lat temu
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 lat temu
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 lat temu
convexShape.cpp afd836cc56 export rounds LODs to the nearest power of 2 5 lat temu
convexShape.h fabd5864fa uninitialized variables-t3d 5 lat temu
debris.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 lat temu
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 lat temu
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 lat temu
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 lat temu
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 lat temu
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 lat temu
groundPlane.cpp c1cd217557 Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane 5 lat temu
groundPlane.h c1cd217557 Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane 5 lat temu
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 lat temu
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 lat temu
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
item.cpp afb39d398f code review: 5 lat temu
item.h afb39d398f code review: 5 lat temu
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 lat temu
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 lat temu
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 lat temu
lightBase.cpp 6ade6f08ce Updated Assimp 5 lat temu
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 lat temu
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 lat temu
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 lat temu
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 lat temu
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 lat temu
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 lat temu
notesObject.cpp 5de19404d9 mac compile fixes 5 lat temu
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 lat temu
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 lat temu
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 lat temu
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 lat temu
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 lat temu
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 lat temu
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 lat temu
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 lat temu
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 lat temu
player.cpp d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 lat temu
player.h afb39d398f code review: 5 lat temu
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 lat temu
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
portal.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
prefab.cpp c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 lat temu
prefab.h c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 lat temu
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 lat temu
projectile.h c32c9557ab enhanced-projectile 8 lat temu
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 lat temu
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 lat temu
resource.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 lat temu
rigid.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
rigidShape.cpp 321c25a401 profiler tracking name collision fix 5 lat temu
rigidShape.h d1cc5964c4 fix GCC compile 5 lat temu
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
shapeBase.cpp 8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. 5 lat temu
shapeBase.h 6441ecd941 Merge pull request #317 from Areloch/ShapeBaseDataAssetify 5 lat temu
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
shapeImage.cpp fabd5864fa uninitialized variables-t3d 5 lat temu
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 lat temu
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
staticShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 lat temu
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 lat temu
trigger.cpp a241d27b58 Expand EngineAPI type definitions 5 lat temu
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 lat temu
tsStatic.cpp e5014fb24e Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding 5 lat temu
tsStatic.h 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 lat temu
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 lat temu
zone.h dbf34df71d select within zone pushbutton 6 lat temu