Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 년 전
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cameraFXMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
cameraFXMgr.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 년 전
explosion.cpp 240aa571de Merge branch 'alpha40_explodeNorm' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 년 전
explosion.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 년 전
fxFoliageReplicator.cpp fabd5864fa uninitialized variables-t3d 5 년 전
fxFoliageReplicator.h 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 8 년 전
fxShapeReplicator.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 년 전
fxShapeReplicator.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
groundCover.cpp 7c9d2f3ca2 groundcover requested augs 5 년 전
groundCover.h 7c9d2f3ca2 groundcover requested augs 5 년 전
lightning.cpp fabd5864fa uninitialized variables-t3d 5 년 전
lightning.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
particle.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 년 전
particle.h 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 8 년 전
particleEmitter.cpp fabd5864fa uninitialized variables-t3d 5 년 전
particleEmitter.h b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 년 전
particleEmitterNode.cpp 88106f9032 Fixed type inference for nulls in console functions 9 년 전
particleEmitterNode.h 7dbfe6994d Engine directory for ticket #1 13 년 전
precipitation.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
precipitation.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
ribbon.cpp fabd5864fa uninitialized variables-t3d 5 년 전
ribbon.h 96169bc151 ribbon classvar cleanup 7 년 전
ribbonNode.cpp 88106f9032 Fixed type inference for nulls in console functions 9 년 전
ribbonNode.h fabd5864fa uninitialized variables-t3d 5 년 전
splash.cpp fabd5864fa uninitialized variables-t3d 5 년 전
splash.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
windEmitter.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 년 전
windEmitter.h 7dbfe6994d Engine directory for ticket #1 13 년 전